Timeline for I saved my players from a tough battle, what now?
Current License: CC BY-SA 3.0
5 events
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Jun 21, 2017 at 4:57 | comment | added | Cohnal | @PSquall I also don't like the idea of a redo. Maybe I should have been clearer. I love the idea of a free redo artifact, the players can activate themselves. | |
Jun 20, 2017 at 19:15 | comment | added | PSquall | I don't like the Idea of the redo. If intentional or not, it always smells like "we did something wrong", and not the "Learn from your Mistakes" wrong. Sure, the people are learning, but it can discourage the players from trying things. Sometimes the cool things result from the wrong, but bold decisions. And a redo makes you feel like it doesn't count. | |
Jun 20, 2017 at 18:52 | comment | added | Cohnal | Thank you for that idea. I think the concept of a free do-over, especially as you describe it is, is genius. Not only for my specific situation but as a general advice for groups with new players. I think this would solve a lot of problems for new players and I'm going to use it in my campaign. I really wish I could accept multiple answers, but you get my upvote and my undying gratitude. | |
Jun 18, 2017 at 15:49 | history | edited | Dan B | CC BY-SA 3.0 |
added 122 characters in body
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Jun 18, 2017 at 15:35 | history | answered | Dan B | CC BY-SA 3.0 |