Timeline for How do I incentivize my players to fight and upgrade their weapons/armors?
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Aug 1, 2017 at 3:51 | comment | added | fectin | learned what? His players seem like they did not want that kind of fun. Advice, even good advice like yours, on how to reinforce that kind of fun will not help. The lesson they likely learned (and correctly) is that the least fun-for-them thing they can do is engage with the DM's vision of the game. | |
Aug 1, 2017 at 3:17 | comment | added | mxyzplk | Why do you think he has to double down - have they not learned from this? His question ends with the TPK. | |
Aug 1, 2017 at 2:03 | comment | added | fectin | This is a good answer generally, and normally I would upvote it. In this context though, I really think that doubling down will only lead to dysfunction and unhappiness. | |
Jul 31, 2017 at 18:33 | history | answered | mxyzplk | CC BY-SA 3.0 |