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I'm playing with a DM that usually makes us encounter strong enemies in the middle of nowhere. That's fine since we can choose to fight or not, but the real challenge is determining how strong the opponent is so we don't die a miserable death. If the enemy is a beast, it's fairly easy to determine the encounter's difficulty, but, when it comes to spellcasters, it's hard to determine how difficult they'll be to take in a fight at a glance. I tend to look for items the enemy has for hints, but that's not very effective.

Is there another way (or, at least, a smarter way) to determine an opponent's level or how strong it is?

The party is a human ranger, human paladin, half-elf rogue, and elf necromancer. All are level 5.

Conclusion

First of all, thank you for the comments, questions and advises!! I think RPG is great because of discussions like this one! I came with some conclusions myself after reading everything you guys posted, but there's a background here I think I should share with you guys before start it. Me and my party had this 1-year-long campaign that ended tragically after a silly bar-fight against high-levelleveled guys we came to encounter and occasionally didn't know who they weretheir reputation. In fact the DM alerted us about the danger, but it doesn't seemed something deadly.. at a glace. That was fast, and painful. But it was our fault.

Since that episode, I've been trying to be more careful and think before engaging into senseless fights. So I thought it would be helpful to be able to check the level of the threat before we choose to do something (something we see in movies or cartoons when the opponent emanates something like an dark aura...). And after hearing from you guys and talking with our DM I end up concluding it's just not fun to be able to control situations in that way. Like some of you guys wrote above: the best way to approach this "problem" is by role-playing (talking, looking, interacting) and perhaps that's why abilities like Know Your Enemy and Insightful Manipulator are made for more leveled players. Such a way to check the opponent is not as easy as it might look like and that makes sense!

By the way, the threat my party encounter yesterday (the reason why I wrote the question) end up been something beatable! By having the conversation with the NPCs, we decided to fight and that was actually part of DM's plan to make us choose to change the course of the history or not.

Thank you again!

I'm playing with a DM that usually makes us encounter strong enemies in the middle of nowhere. That's fine since we can choose to fight or not, but the real challenge is determining how strong the opponent is so we don't die a miserable death. If the enemy is a beast, it's fairly easy to determine the encounter's difficulty, but, when it comes to spellcasters, it's hard to determine how difficult they'll be to take in a fight at a glance. I tend to look for items the enemy has for hints, but that's not very effective.

Is there another way (or, at least, a smarter way) to determine an opponent's level or how strong it is?

The party is a human ranger, human paladin, half-elf rogue, and elf necromancer. All are level 5.

Conclusion

First of all, thank you for the comments, questions and advises!! I think RPG is great because of discussions like this one! I came with some conclusions myself after reading everything you guys posted, but there's a background here I think I should share with you guys before start it. Me and my party had this 1-year-long campaign that ended tragically after a silly bar-fight against high-level guys we came to encounter and occasionally didn't know who they were. In fact the DM alerted us about the danger, but it doesn't seemed something deadly.. at a glace. That was fast, and painful. But it was our fault.

Since that episode, I've been trying to be more careful and think before engaging into senseless fights. So I thought it would be helpful to be able to check the level of the threat before we choose to do something (something we see in movies or cartoons when the opponent emanates something like an dark aura...). And after hearing from you guys and talking with our DM I end up concluding it's just not fun to be able to control situations in that way. Like some of you guys wrote above: the best way to approach this "problem" is by role-playing (talking, looking, interacting) and perhaps that's why abilities like Know Your Enemy and Insightful Manipulator are made for more leveled players. Such a way to check the opponent is not as easy as it might look like and that makes sense!

By the way, the threat my party encounter yesterday (the reason why I wrote the question) end up been something beatable! By having the conversation with the NPCs, we decided to fight and that was actually part of DM's plan to make us choose to change the course of the history or not.

Thank you again!

I'm playing with a DM that usually makes us encounter strong enemies in the middle of nowhere. That's fine since we can choose to fight or not, but the real challenge is determining how strong the opponent is so we don't die a miserable death. If the enemy is a beast, it's fairly easy to determine the encounter's difficulty, but, when it comes to spellcasters, it's hard to determine how difficult they'll be to take in a fight at a glance. I tend to look for items the enemy has for hints, but that's not very effective.

Is there another way (or, at least, a smarter way) to determine an opponent's level or how strong it is?

The party is a human ranger, human paladin, half-elf rogue, and elf necromancer. All are level 5.

Conclusion

First of all, thank you for the comments, questions and advises!! I think RPG is great because of discussions like this one! I came with some conclusions myself after reading everything you guys posted, but there's a background here I think I should share with you guys before start it. Me and my party had this 1-year-long campaign that ended tragically after a silly bar-fight against high-leveled guys we came to encounter and occasionally didn't know their reputation. In fact the DM alerted us about the danger, but it doesn't seemed something deadly.. at a glace. That was fast, and painful. But it was our fault.

Since that episode, I've been trying to be more careful and think before engaging into senseless fights. So I thought it would be helpful to be able to check the level of the threat before we choose to do something (something we see in movies or cartoons when the opponent emanates something like an dark aura...). And after hearing from you guys and talking with our DM I end up concluding it's just not fun to be able to control situations in that way. Like some of you guys wrote above: the best way to approach this "problem" is by role-playing (talking, looking, interacting) and perhaps that's why abilities like Know Your Enemy and Insightful Manipulator are made for more leveled players. Such a way to check the opponent is not as easy as it might look like and that makes sense!

By the way, the threat my party encounter yesterday (the reason why I wrote the question) end up been something beatable! By having the conversation with the NPCs, we decided to fight and that was actually part of DM's plan to make us choose to change the course of the history or not.

Thank you again!

5 Added my conclusion
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I'm playing with a DM that usually makes us encounter strong enemies in the middle of nowhere. That's fine since we can choose to fight or not, but the real challenge is determining how strong the opponent is so we don't die a miserable death. If the enemy is a monsterbeast, it's fairly easy to determine the encounter's difficulty, but, when it comes to spellcasters, it's hard to determine how difficult they'll be to take in a fight at a glance. I tend to look for items the enemy has for hints, but that's not very effective.

Is there another way (or, at least, a smarter way) to determine an opponent's level or how strong it is?

The party is a human ranger, human paladin, half-elf rogue, and elf necromancer. All are level 5.

Conclusion

First of all, thank you for the comments, questions and advises!! I think RPG is great because of discussions like this one! I came with some conclusions myself after reading everything you guys posted, but there's a background here I think I should share with you guys before start it. Me and my party had this 1-year-long campaign that ended tragically after a silly bar-fight against high-level guys we came to encounter and occasionally didn't know who they were. In fact the DM alerted us about the danger, but it doesn't seemed something deadly.. at a glace. That was fast, and painful. But it was our fault.

Since that episode, I've been trying to be more careful and think before engaging into senseless fights. So I thought it would be helpful to be able to check the level of the threat before we choose to do something (something we see in movies or cartoons when the opponent emanates something like an dark aura...). And after hearing from you guys and talking with our DM I end up concluding it's just not fun to be able to control situations in that way. Like some of you guys wrote above: the best way to approach this "problem" is by role-playing (talking, looking, interacting) and perhaps that's why abilities like Know Your Enemy and Insightful Manipulator are made for more leveled players. Such a way to check the opponent is not as easy as it might look like and that makes sense!

By the way, the threat my party encounter yesterday (the reason why I wrote the question) end up been something beatable! By having the conversation with the NPCs, we decided to fight and that was actually part of DM's plan to make us choose to change the course of the history or not.

Thank you again!

I'm playing with a DM that usually makes us encounter strong enemies in the middle of nowhere. That's fine since we can choose to fight or not, but the real challenge is determining how strong the opponent is so we don't die a miserable death. If the enemy is a monster, it's fairly easy to determine the encounter's difficulty, but, when it comes to spellcasters, it's hard to determine how difficult they'll be to take in a fight at a glance. I tend to look for items the enemy has for hints, but that's not very effective.

Is there another way (or, at least, a smarter way) to determine an opponent's level or how strong it is?

The party is a human ranger, human paladin, half-elf rogue, and elf necromancer. All are level 5.

I'm playing with a DM that usually makes us encounter strong enemies in the middle of nowhere. That's fine since we can choose to fight or not, but the real challenge is determining how strong the opponent is so we don't die a miserable death. If the enemy is a beast, it's fairly easy to determine the encounter's difficulty, but, when it comes to spellcasters, it's hard to determine how difficult they'll be to take in a fight at a glance. I tend to look for items the enemy has for hints, but that's not very effective.

Is there another way (or, at least, a smarter way) to determine an opponent's level or how strong it is?

The party is a human ranger, human paladin, half-elf rogue, and elf necromancer. All are level 5.

Conclusion

First of all, thank you for the comments, questions and advises!! I think RPG is great because of discussions like this one! I came with some conclusions myself after reading everything you guys posted, but there's a background here I think I should share with you guys before start it. Me and my party had this 1-year-long campaign that ended tragically after a silly bar-fight against high-level guys we came to encounter and occasionally didn't know who they were. In fact the DM alerted us about the danger, but it doesn't seemed something deadly.. at a glace. That was fast, and painful. But it was our fault.

Since that episode, I've been trying to be more careful and think before engaging into senseless fights. So I thought it would be helpful to be able to check the level of the threat before we choose to do something (something we see in movies or cartoons when the opponent emanates something like an dark aura...). And after hearing from you guys and talking with our DM I end up concluding it's just not fun to be able to control situations in that way. Like some of you guys wrote above: the best way to approach this "problem" is by role-playing (talking, looking, interacting) and perhaps that's why abilities like Know Your Enemy and Insightful Manipulator are made for more leveled players. Such a way to check the opponent is not as easy as it might look like and that makes sense!

By the way, the threat my party encounter yesterday (the reason why I wrote the question) end up been something beatable! By having the conversation with the NPCs, we decided to fight and that was actually part of DM's plan to make us choose to change the course of the history or not.

Thank you again!

4 Title fixed. Cleaning up the campsite.
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Is there a safe way to reveals or identifies a spellcaster's power leveldetermine how powerful an opponent is?

I'm playing with thisa DM that usually makes us encounter strong "enemies" justenemies in the middle of nothingnowhere. That's fine, since we can choose to fight it or not. But, but the real challenge is to finddetermining how strong the opponent really is, so we don't die a miserable death. If the enemy is a monster, it's kindafairly easy to saydetermine the encounter's difficulty of the encounter. But, but, when it comes to spell-castersspellcasters, it's a bithard to determine how difficult they'll be to tell fromtake in a first lookfight at a glance. I always lookedtend to look for items or other possessions the enemy may be using and try to make it a hinthas for hints, but it'sthat's not very effective.

Is there another way (or, at least, a at least a smarter onesmarter way) to check the opponentsdetermine an opponent's level or how strong it is so we can make smarter choices in encounters?

MyThe party: is a human ranger, human paladin, half-elf rogue, and elf necromancer. All are level 5.

  • Human, ranger 5lv
  • Human, paladin 5lv
  • Half-elf, rogue 5lv
  • Elf, necromancer 5lv

Is there a way to reveals or identifies a spellcaster's power level?

I'm playing with this DM that usually makes us encounter strong "enemies" just in the middle of nothing. That's fine, since we can choose to fight it or not. But the real challenge is to find how strong the opponent really is, so we don't die a miserable death. If the enemy is a monster, it's kinda easy to say the difficulty of the encounter. But when it comes to spell-casters, it's a bit difficult to tell from a first look. I always looked for items or other possessions the enemy may be using and try to make it a hint, but it's not very effective.

Is there another way (at least a smarter one) to check the opponents level or how strong it is so we can make smarter choices in encounters?

My party:

  • Human, ranger 5lv
  • Human, paladin 5lv
  • Half-elf, rogue 5lv
  • Elf, necromancer 5lv

Is there a safe way to determine how powerful an opponent is?

I'm playing with a DM that usually makes us encounter strong enemies in the middle of nowhere. That's fine since we can choose to fight or not, but the real challenge is determining how strong the opponent is so we don't die a miserable death. If the enemy is a monster, it's fairly easy to determine the encounter's difficulty, but, when it comes to spellcasters, it's hard to determine how difficult they'll be to take in a fight at a glance. I tend to look for items the enemy has for hints, but that's not very effective.

Is there another way (or, at least, a smarter way) to determine an opponent's level or how strong it is?

The party is a human ranger, human paladin, half-elf rogue, and elf necromancer. All are level 5.

3 Removed unnecessary "Edit:" comment - everyone can see the edit history; formatted the list as intended
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2 Added my party members
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