This rules out the prime sniper rifles like the Barret Model 122 - it is a 20F weapon for close to 40000$ and thus out of reach of a starting runner anyway, because niminallynormally an Availability of 12 is top at the start. This means, we have to cut down our expectations some. After going through the Core rules, the Run & Gun and the Gun H(e)aven 3, the following guns presented itself to me as fitting the definitions above - all of them are used with the rifles skill.
A decent contestor that comes with a scope. It exchanges damage with breakignbreaking armor.
You don't need a full blown-blown sniper rifle, if you can have the springfieldSpringfield. Nice price, good punch and well accurate, huge magazine (20!) and a hefty fine scope, this one is clearly the most top notch-notch machine we have in this collection. If you have the funds, this one can be one of your crown jewels.
The more pricy hunting rifle choice, with a smaller magazine in comparison to the Ruger, but more punch. Shoots slower also, and doesn't bring a scope or shock pad. Still, if you need the damage and are good enough to make the extra accuracy count, THIS can be your crown jewel. It can't take a Bipodbipod or under barrel acessory-barrel accessory though.
The benefit of shotguns is their ammo: loading them with either buckshot or massive slugs could be "regular", but some GMs count buckshot as flechette,: ask yours. Both bullet types can't be identified onto a gun afterwards because both deform extensively after the shot - and shotguns don't have a rifling to begin with! Also nice is gel.
Your good old gas operated-operated shotgun with a pump action-action backup. You can shorten it if you need to make it concealable, and it is cheap. Have a long and a short if you can spare the 1000 bucks for both. And you can license them as hunting weaponry. Not the most accurate though.
Need something to pack a lot of ammo? This is your Gotogoto! itIt is cheap, it has the largest capacity available on a non-forbidden shotgun, and it can be licensed. It is RARE though, so if you license it, you will get almost instantly recognized, if you use it. But if you are a troll, the adjustment is free.
Two-barreled shotgun with a huge punch, a hunting weapon, and it can be shot as a short, 2-ammo burst. A bit pricey, but it is a weapon of style and it is accurate in contrast to most rifles.
Just included for the price, this Assaultassault shotgun can't be licensed. It is a killer, it can shoot fast, but you can't license it - but if you live under the radar, you don't have to license your weapons. Better don't try with most. If you get this one, you get it out orof the hiding spot, when things go ugly. REALLY ugly.
Pump Action-action goodness in modern style, large ammo (7!), well available and comes with a laser sight and a retractable stock,: this one is a nice backup weapon for a sniper.
1 - Ask your GM if thisthis one counts as a rifle or an exotic weapon
Laser Sightsight for a cheap Accuracy +1 is a must if you can't afford Smart (external isn't too pricy though) - plus it can be back up the intimidation of your front guy.
Licenses are a double edged sword: A license can make life easy when getting somewhere. But it means the state knows your gun, and you better not leave identifyableidentifiable ammo andor casings behind. And you need to tie a license to an ID. So bette rinvestbetter invest in a really good fake if you want to go the (partly) licensed way. Hunting license is by the way probably the most encompassing and best available - as you can justify a lot of the above weapons (save the SPAS) as hunting equipment. At least licenses are somewhat cheap...
Each type of item/activity permission requires a separate license. Things that require licenses include hunting (bow and rifle), possession of a firearm, concealed carry of a firearm (separate license), spellcasting, and any Restrictedrestricted gear or augmentations, etc.Core p.443
Now, the list just needs one firearm skill: Rifles. Pack rifles and a good agility score - summing 9 to 12 - and you are well set for a start. Specialise in your chosen rifle type (Sniper, Sporting rifle or Shotgun) and you come to a pool of 11 to 14 before bonus like smartSmart. SmartgunSmart gun or laserpointerlaser pointer can get out one or two more dice together with better accuracy (read up on your item of choice!). So your pool might be anywhere between 9 and 16 - the last though is a hardcore specialist.
And (looking down) you might want to put some points into charismaCharisma and negotiationNegotiation, or buy a good gun dealer as a connection to acquire ammo and guns in game.
However, you might want to buy off Market-market. Illegally. Then you roll dice! Negotiation + Charisma with Social limiter verses the availability... Oh, notice something? You will need to beat some pretty nice pools for some of the more equisiteexquisite ones, but for most guns on my list, the pools shpouldshould be beatable with a good roll. Remember you can use Edge for more dice and you could throw money at the problem for extra dice (25% per extra die, up to 16 extra dice for 400% are possible2).
You might want a new ID with Licenses at some point... then you have to buy illegally, and IDs don't come cheap - 1000 per level plus License fee makes them quickly the single most expensive item on any street level-level runner, and after the chrome the second most one for many StreetSams. Better get one good and some bad ones to burn during Chargenchargen.
someoneSomeone at the publisher should learn math: 400%/25%=16