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Sep 4, 2017 at 4:51 comment added ShadowKras If you find a +10 weapon, sell it and buy something actually useful.
Sep 3, 2017 at 5:00 comment added Ifusaso 'he-him' I don't see it as forced but allowed... I also don't think its a trap at all. I wish my other martial classes had a 150,000g class feature that also allows me to alter my weapon choices each combat. If you find a +10 weapon, what are the chances that it's going to be as good as your +5 weapon with variable +5 besides? That its (one of?) the weapons you'd actually use AND the benefits of it fit your play style and everything you fight?
Sep 3, 2017 at 2:58 comment added KRyan @Ifusaso Which is a counter-intuitive approach to a weapon-focused class (by definition, since it is improving its weapon with its class features), making it a trap option, and furthermore, what happens if you find a +10 weapon? Sell it, I suppose, maybe? Awkward situation. And there is just zero need for it. It’s not as if you couldn’t do the same thing with magical ammunition in a magical projectile weapon anyway. A rule that results in a counter-intuitive trap, that furthermore has just zero necessity, is a bad rule. Sure, save your money if you want to, but that shouldn’t be forced.
Sep 3, 2017 at 2:57 comment added Ifusaso 'he-him' By MASSIVE amount, the difference between a +5 weapon that you use class features on and a +10 weapon is 150,000 g
Sep 3, 2017 at 2:54 comment added Ifusaso 'he-him' I disagree about including character abilities being so bad... it allows you to have a MASSIVE amount more GOLD by NOT using a +10 equivalent weapon and instead using your class feature... meaning significant other benefits that someone who can't customize their weapon doesn't get.
Sep 3, 2017 at 2:21 history edited KRyan CC BY-SA 3.0
added 58 characters in body
Sep 2, 2017 at 23:10 comment added KRyan @HeyICanChan Ugh and ew. Well, added and addressed. Still doesn’t really change the answer for the overwhelming majority of play
Sep 2, 2017 at 23:10 history edited KRyan CC BY-SA 3.0
adding in what HeyICanChan found, reluctantly.
Sep 2, 2017 at 21:12 comment added Hey I Can Chan O, man, Paizo, really? Buried in Magic Weapons—swear to God and not kidding—there's this: "A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10" (emphasis mine). O. My. God. That's so bad. So, so bad. Ugh.
Sep 2, 2017 at 20:58 history edited KRyan CC BY-SA 3.0
Giving a bit of motivation to exceeding the limit
Sep 2, 2017 at 20:55 comment added KRyan @FalseRebel Well, what you understand to be “generally” true contradicts the written rules, the spirit of those rules, and my experience, so I am not really sure where you got that. As for balance, the right price balance anything, and moreover being able to upgrade the weapon is not the same as moving it elsewhere. At any rate, none of that really affects the answer to your question.
Sep 2, 2017 at 20:55 comment added Hey I Can Chan @FlashRebel Actually, improving specific magic weapons is generally allowed unless, like KRyan quoted, "nobody can agree on a fair price, [then] it’s best to not upgrade the item, or ask the GM for permission to pseudo-upgrade the item by swapping it for a different item with a price that can be calculated with the normal rules."
Sep 2, 2017 at 20:52 comment added user26561 Improving a specific magic weapon is generally not allowed and left to the GM since it has the potential to really break the game : an unique property can remain interesting on a weapon with little enhancements, but putting the same property on a more powerful weapon would become completely insane. On the other hand, some really powerful properties are better on powerful and thus expensive weapons since getting them at early levels would make things way too easy.
Sep 2, 2017 at 20:39 history answered KRyan CC BY-SA 3.0