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##Your player has the right of it, mostly

Your player has the right of it, mostly

###For spellcasting, the holy symbol is only required when you need material components

For spellcasting, the holy symbol is only required when you need material components

###Component pouches can be used by anyone

Component pouches can be used by anyone

However, non-spell channel divinity features may require holy symbols

###However, non-spell channel divinity features may require holy symbols ForFor example, the cleric's turn undead channel divinity says (SRD pg. 16, emphasis mine):

###How they replace the lost symbol is up to you.

How they replace the lost symbol is up to you.

##Your player has the right of it, mostly

###For spellcasting, the holy symbol is only required when you need material components

###Component pouches can be used by anyone

###However, non-spell channel divinity features may require holy symbols For example, the cleric's turn undead channel divinity says (SRD pg. 16, emphasis mine):

###How they replace the lost symbol is up to you.

Your player has the right of it, mostly

For spellcasting, the holy symbol is only required when you need material components

Component pouches can be used by anyone

However, non-spell channel divinity features may require holy symbols

For example, the cleric's turn undead channel divinity says (SRD pg. 16, emphasis mine):

How they replace the lost symbol is up to you.

Added references, clarified structure
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Adam
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All of the following information can be found for free in the D&D 5e Source Reference Document PDF as well as on the official 5e online supplement D&D Beyond. Page references are included for the information in the SRD PDF. All of the content quoted from the SRD can also be found in the core rulebooks.

Paladins and clerics both say the following under their spellcasting class feature (SRD pgs. 16, 31)

The general rules for spellcasting foci as related to material components are as follows (SRD pg. 102):

In particular, the holy symbol states (SRD pg. 67):

A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic... A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

These are the only rules as far as the book is concerned. Clerics and paladins can use a holy symbol as a spellcasting focus to replace the non-costly, non-consumed material components of their spells. No stipulation RAW is made that the holy symbol must be of an exactly certain quality, type, or even a match to the deity that the cleric or paladin worships. From these quotes, we can determine that:

###The###For spellcasting, the holy symbol is only used for spellsrequired when you need material components

The rules for component pouches are as follows (SRD pg. 67):

There are no other rules for pouches, aside from those general "spellcasting foci" rules I quoted above. Any spellcaster can use a component pouch for basically the same purpose as a focus. More on that topic can be found in this question. 

If the player gets a component pouch, they can use it to cast spells that they would normally use their holy symbol for. The flavor is that the character stores the actual non-costly material components in the pouch. So, as long as the character has access to the pouch, they are actively providing those material components that a spell calls for. This, as was described above, allows the character to cast spells that require material components, even without a focus.

###However, non-spell channel divinity features frequently usemay require holy symbols For example, the cleric's turn undead channel divinity says (SRD pg. 16, emphasis mine):

Prices for holy symbols are found on the general equipment list (SRD pg. 69), so in theory it could be as easy to replace as going to a friendly church and buying a new one. There are no rules for "blessing" a holy symbol or the like. The description of the holy symbol item does say they can be "carefully engraved or inlaid as an emblem..." so it would seemimply that the symbol is more complicated than "crudely carving it out of a piece of wood", but ultimately, the DM is the one who gets to make the call on if such an attempt would work or not.

Paladins and clerics both say the following under their spellcasting class feature

The general rules for spellcasting foci are as follows:

In particular, the holy symbol states:

A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

These are the only rules as far as the book is concerned. Clerics and paladins can use a holy symbol as a spellcasting focus to replace the non-costly, non-consumed material components of their spells. No stipulation RAW is made that the holy symbol must be of an exactly certain quality, type, or even a match to the deity that the cleric or paladin worships.

###The holy symbol is only used for spells when you need material components

The rules for component pouches are as follows:

There are no other rules for pouches. Any spellcaster can use a component pouch for basically the same purpose as a focus. More on that can be found in this question. If the player gets a component pouch, they can use it to cast spells that they would normally use their holy symbol for.

###However, non-spell channel divinity features frequently use holy symbols For example, the cleric's turn undead channel divinity says:

Prices for holy symbols are found on the general equipment list, so in theory could be as easy to replace as going to a friendly church and buying a new one. There are no rules for "blessing" a holy symbol or the like. The description of the holy symbol item does say they can be "carefully engraved or inlaid as an emblem..." so it would seem that the symbol is more complicated than "crudely carving it out of a piece of wood", but ultimately, the DM is the one who gets to make the call on if such an attempt would work or not.

All of the following information can be found for free in the D&D 5e Source Reference Document PDF as well as on the official 5e online supplement D&D Beyond. Page references are included for the information in the SRD PDF. All of the content quoted from the SRD can also be found in the core rulebooks.

Paladins and clerics both say the following under their spellcasting class feature (SRD pgs. 16, 31)

The general rules for spellcasting foci as related to material components are as follows (SRD pg. 102):

In particular, the holy symbol states (SRD pg. 67):

A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic... A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

These are the only rules as far as the book is concerned. Clerics and paladins can use a holy symbol as a spellcasting focus to replace the non-costly, non-consumed material components of their spells. No stipulation RAW is made that the holy symbol must be of an exactly certain quality, type, or even a match to the deity that the cleric or paladin worships. From these quotes, we can determine that:

###For spellcasting, the holy symbol is only required when you need material components

The rules for component pouches are as follows (SRD pg. 67):

There are no other rules for pouches, aside from those general "spellcasting foci" rules I quoted above. Any spellcaster can use a component pouch for basically the same purpose as a focus. More on that topic can be found in this question. 

If the player gets a component pouch, they can use it to cast spells that they would normally use their holy symbol for. The flavor is that the character stores the actual non-costly material components in the pouch. So, as long as the character has access to the pouch, they are actively providing those material components that a spell calls for. This, as was described above, allows the character to cast spells that require material components, even without a focus.

###However, non-spell channel divinity features may require holy symbols For example, the cleric's turn undead channel divinity says (SRD pg. 16, emphasis mine):

Prices for holy symbols are found on the general equipment list (SRD pg. 69), so in theory it could be as easy to replace as going to a friendly church and buying a new one. There are no rules for "blessing" a holy symbol or the like. The description of the holy symbol item does say they can be "carefully engraved or inlaid as an emblem..." so it would imply that the symbol is more complicated than "crudely carving it out of a piece of wood", but ultimately, the DM is the one who gets to make the call on if such an attempt would work or not.

fixed typo
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Adam
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###However, non-spell channel divinity featuressfeatures frequently use holy symbols For example, the cleric's turn undead channel divinity says:

###However, non-spell channel divinity featuress frequently use holy symbols For example, the cleric's turn undead channel divinity says:

###However, non-spell channel divinity features frequently use holy symbols For example, the cleric's turn undead channel divinity says:

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Adam
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