Timeline for How to introduce item descriptions
Current License: CC BY-SA 3.0
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Nov 11, 2011 at 18:04 | comment | added | SevenSidedDie | It might help then to focus on making them use a separate sheet (so they're not cramming it into a small spot in the character sheet), and using an index tag to identify the item. Just confirm that the tag is legible, and you'll never lose its description. Alternatively, they could be more careful when writing! My old GM had a rule—if it's not on your sheet, including if you can't read it, then you lost the item sometime past. We were very careful writing down treasure. | |
Nov 11, 2011 at 10:12 | comment | added | Maurycy | Yea, I can't disagree with you. My main concern with them writing things down is still the fact, that they quite own just scribble some illegible or out of context notes which one, two, three, four sessions later require our whole group to unify their brain cells in order to decipher the writing. As for slowdowns making game better - for a quick I'd guess it is that players need some time to "parse" or "digest" the good moments, and so the slowdowns are useful; a constant stream of action will quickly become monotonous. | |
Nov 1, 2011 at 16:18 | comment | added | SevenSidedDie | The gist is that writing it down can be made part of the excitement of the game so that it doesn't count as "bogging down" anymore. One of the things I've been learning lately is that rushing past the slow parts of play to get to the good parts somehow makes the good parts work less well. There's something about rushing past slow parts that can be worse than having the game bog down, but it's not always true and I haven't figured out yet what makes it so. This advice is in large part inspired by that. Relaxing and letting the game take the time it takes is sometimes the cure. | |
Nov 1, 2011 at 10:20 | comment | added | Maurycy | Just to make sure I wasn't misunderstood in the question - I have nothing against item descriptions taking time, I only referred to the fact that after the item appears players take time to write it down which boggles down the moment a bit. Aaand players don't like to have to write too much. Nevertheless great advice (as always) which made me question my Game Mastering skills to be honest. | |
Nov 1, 2011 at 0:18 | history | edited | SevenSidedDie | CC BY-SA 3.0 |
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Nov 1, 2011 at 0:11 | history | answered | SevenSidedDie | CC BY-SA 3.0 |