Timeline for How loud is combat? (How far away can you expect it to be heard?)
Current License: CC BY-SA 3.0
22 events
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Oct 24, 2017 at 15:14 | comment | added | KorvinStarmast | @Yakk In submarine hunting it can be quite a bit, depending on frequency of the source one is trying to detect. ;) | |
Oct 23, 2017 at 13:13 | comment | added | Yakk | A citation of what level of noise is drowned out by ambient noise would improve this answer. | |
Oct 22, 2017 at 16:53 | comment | added | Tim Grant | @BESW, for what it's worth, this castle is almost a ruin, so piles of rubble are everywhere. There are a number of tapestries too. Pretty complicated sonically, but definitely not your typical echo-filled stone hallway. | |
Oct 22, 2017 at 15:30 | history | edited | Trish | CC BY-SA 3.0 |
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Oct 22, 2017 at 15:14 | history | edited | Trish | CC BY-SA 3.0 |
interpretation of the results
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Oct 22, 2017 at 14:53 | comment | added | mxyzplk | A good answer would show at least some involvement of the 5e rules in it. | |
Oct 22, 2017 at 14:38 | history | edited | Trish | CC BY-SA 3.0 |
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Oct 22, 2017 at 14:32 | history | edited | nitsua60 | CC BY-SA 3.0 |
example horizontal compression of table
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Oct 22, 2017 at 14:20 | history | edited | Trish | CC BY-SA 3.0 |
Table of equivalents
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Oct 22, 2017 at 13:45 | comment | added | doppelgreener | Also, do these calculations factor in the wolf, and the fact we're operating within enclosed tunnels rather than an open space, as BESW has highlighted? | |
Oct 22, 2017 at 13:42 | comment | added | doppelgreener | Please add citations of these noise levels. Currently your work is based on assuming combat has the noise levels of a busy road -- back that up, and ensure you're factoring in very loud noises, like clangs of metal to metal. (Consider, car crashes and bangs can be heard at distances the road would be inaudible.) You could improve readability by also providing some kind of conclusion section which clearly lists (lists!) for comparison the range of noise levels expected in combat, the noise ranges inside the dining hall, and the noise ranges of the combat from the dining hall's distance. | |
Oct 22, 2017 at 13:26 | history | edited | Trish | CC BY-SA 3.0 |
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Oct 22, 2017 at 13:21 | history | edited | Trish | CC BY-SA 3.0 |
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Oct 22, 2017 at 13:13 | history | edited | Trish | CC BY-SA 3.0 |
fixed dB numbers
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Oct 22, 2017 at 13:13 | history | edited | Slagmoth | CC BY-SA 3.0 |
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Oct 22, 2017 at 13:07 | history | edited | Trish | CC BY-SA 3.0 |
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Oct 22, 2017 at 12:20 | comment | added | BESW | I'm skeptical about this answer because the numbers used for sound pressure-at-distance assume an open space. The scenario in the question features a long (presumably stone) hallway, which is likely to direct and amplify the sound because the pressure isn't spreading evenly in all directions. Also, the combatants include a wolf who can hit 100dB pretty reliably. | |
Oct 22, 2017 at 12:16 | history | edited | Trish | CC BY-SA 3.0 |
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Oct 22, 2017 at 11:50 | history | edited | Trish | CC BY-SA 3.0 |
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Oct 22, 2017 at 11:42 | history | edited | Trish | CC BY-SA 3.0 |
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Oct 22, 2017 at 11:33 | history | edited | Trish | CC BY-SA 3.0 |
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Oct 22, 2017 at 11:18 | history | answered | Trish | CC BY-SA 3.0 |