Timeline for As a player, how to engage new players more?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Oct 31, 2017 at 1:44 | vote | accept | Daniel B | ||
Oct 30, 2017 at 14:07 | comment | added | Grey | Once everybody is exeprienced answers are often "nothing special, it was good". But when the GM or some players is new it's a good moment to talk about the rythme of the session or the difficulties encountered. | |
Oct 30, 2017 at 13:16 | comment | added | PipperChip | @Grey I've never had an after-game council, but it sounds good! | |
Oct 30, 2017 at 11:19 | comment | added | Grey | I like this answer, seems pretty clear and complete to me. New players often are a bit shy / afraid of sounding ridiculous. For this, forcing them a little bit with advices 1 and 2 from the answer is good. But I think a good method to understand how to help them better is what my friends and I call "the after-game council". After the game, the GM often ask something along the lines "So, guys, what did you think about today's game ?". With beginners to Rp you can add "What did you think of this first RP ?" their responses will often show good ways to help them. | |
Oct 29, 2017 at 22:18 | history | answered | PipperChip | CC BY-SA 3.0 |