Timeline for How do you deal with a drunk player who refuses to participate?
Current License: CC BY-SA 3.0
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Sep 30, 2021 at 17:33 | comment | added | Andrew | @Cthos I don't think that's quite what Randy is talking about here - I've never really done it myself but I understand the play style Randy is talking about - players still decide what their actions will be, but all the numbers and math happen out of their hands - the same way it happens in most video games or even in real life. It isn't that common a way to play RPGs, and puts a lot of extra work on the GM, but it's not a bad one per se. | |
Dec 1, 2011 at 18:41 | comment | added | Cthos | You know, I've never viewed the GM as "all powerful", but rather as the facilitator of a story. I think the job of a GM is to ensure that the game is fun for everyone (GM included). Since RPGs are a collaborative story-telling experience, all the GM should have to do is ensure the story keeps going. If the players throw you a loop, roll with it and make it awesome. If the players do something awesome, make sure it stays awesome. Do not railroad the players. That said, Diceless games can be epic fun, and this sounds like what you were doing in effect. | |
Dec 1, 2011 at 6:32 | history | answered | Randy L | CC BY-SA 3.0 |