Timeline for How do you set up an ambush?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Dec 7, 2017 at 19:22 | vote | accept | enkryptor | ||
Dec 7, 2017 at 18:19 | history | edited | SevenSidedDie | CC BY-SA 3.0 |
mention the Agenda and Principles, since "GM decides" isn't in DW what most people assume from other games, and I suspect the asker hasn't read the whole rules yet…
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Dec 7, 2017 at 11:13 | history | edited | Slow Dog | CC BY-SA 3.0 |
Added section on Hiding and GM moves at OP's request
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Dec 5, 2017 at 16:31 | comment | added | Trip Space-Parasite | Maybe yoink @joelharmon 's mention of Defy Danger being the general-purpose move? | |
Dec 5, 2017 at 15:59 | comment | added | enkryptor | "The GM might have required a defy danger roll to see if the Thief had been spotted" - so why Defy Danger? There was no danger for the Thief. | |
Dec 5, 2017 at 15:41 | comment | added | okeefe | Players are totally supposed to be trying and using moves, but the important part is describing their characters’ actions in the fiction to trigger the moves. | |
Dec 5, 2017 at 14:42 | history | answered | Slow Dog | CC BY-SA 3.0 |