Timeline for How rare are magic items and how many should I be handing out?
Current License: CC BY-SA 4.0
10 events
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S Mar 31, 2021 at 17:20 | history | suggested | CommunityBot | CC BY-SA 4.0 |
replaced MathJax with Markdown table (more accessible)
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Mar 31, 2021 at 17:06 | review | Suggested edits | |||
S Mar 31, 2021 at 17:20 | |||||
Mar 31, 2021 at 14:39 | history | edited | Olivier Grégoire | CC BY-SA 4.0 |
added 63 characters in body
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Apr 5, 2018 at 14:38 | comment | added | illustro | The DMG does have the major/minor distinction (XGtE explicitly provides how it does this on the same page as the table you used). Minor items are those in tables A-E in the DMG and Major items are those in tables F-I in the DMG magic item tables. | |
Feb 3, 2018 at 19:08 | comment | added | KorvinStarmast | Not sure if you want to add Crawford's tweet from 12:20 PM of 6 January 2018 "The treasure rules assume a typical campaign (levels 1–20) generates 100 magic items—a mix of consumables and permanent items" which totals your table reflects. | |
Dec 20, 2017 at 5:16 | history | edited | Miniman | CC BY-SA 3.0 |
added 129 characters in body
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Dec 19, 2017 at 23:13 | history | edited | nitsua60 | CC BY-SA 3.0 |
condense the table a bit; I'm not crazy about the horizontal alignment of the first line, but don't feel like poking too much at it
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Dec 19, 2017 at 22:24 | history | edited | Miniman | CC BY-SA 3.0 |
added 7 characters in body
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Dec 19, 2017 at 5:24 | history | edited | Miniman | CC BY-SA 3.0 |
deleted 2 characters in body
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Dec 19, 2017 at 1:22 | history | answered | Miniman | CC BY-SA 3.0 |