Timeline for Is vulnerability as an alternative curse effect balanced?
Current License: CC BY-SA 3.0
7 events
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Jan 2, 2018 at 18:30 | comment | added | guildsbounty | @VoromirKadien The big difference is that Hold [X] allows a save at the end of every turn and only allows crits for melee attacks within 5 feet. Path to the Grave applies only to a single attack. Applying Vulnerability for 1 minute (or longer, if up-cast) of any damage type of your choice is significantly more lethal. It is neither constrained in damage type or range, and the only way to get rid of it early is to bust the concentration of the caster. So, caster gives target Vulnerability to Piercing damage, then runs away. Martial characters proceed to slaughter target from long range. | |
Jan 1, 2018 at 23:50 | comment | added | Luke | The class ability in XGTE is "Channel Divinity: Path to the grave" available to Grave Domain clerics and it only lasts for one attack. | |
Jan 1, 2018 at 16:32 | comment | added | Voromir Kadien | not being able to act without a wisdom save is over powered. I believe there's a new 1st level spell or class ability in XGTE that grants vulnerability for one round. Hold person lets people auto crit. | |
Dec 31, 2017 at 23:12 | comment | added | András | The others are very hard to quantify, and this is the only one dealing damage. Also, the suggestion is overpowered | |
Dec 31, 2017 at 20:08 | comment | added | Please stop being evil | This seems to ignore the rest of the curse effects that the new one could be compared against. The necrotic damage option is by far the worst option available, what justifies comparing it against only that option rather than the best option of those listed or an average of the listed options or something? | |
Dec 31, 2017 at 20:08 | history | edited | SevenSidedDie | CC BY-SA 3.0 |
fix bullet
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Dec 31, 2017 at 19:53 | history | answered | Orvir | CC BY-SA 3.0 |