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Sep 20, 2019 at 7:03 comment added Luke @Martin That would be another question I suggest. As it is, sounds like it's still a lvl 5 spell.
Sep 19, 2019 at 13:56 comment added Martin @Luke Thanks, makes sense. It might not be too imbalanced then if it could save for it each turn, when contrasted to the amount of damage a red dragon might "loose" against a party of five if it lost its action.
Sep 19, 2019 at 4:41 comment added Luke @Martin It's not that a single 6th level wizard can cause that damage. It's that they can remove that amount of HP from a creature by making it vulnerable. Whether it's one round or 50, 1 character or 100. Taking double damage effectively removes half your hp pool.
Sep 4, 2019 at 21:24 comment added Martin Just out of curiosity, how would a 6th level wizard deal 273 damage? (or 136,5 without the vulnerability)
Jan 2, 2018 at 21:43 history edited Luke CC BY-SA 3.0
Maths correction and formatting
Jan 2, 2018 at 18:21 comment added guildsbounty A prepared party could do FAR worse. If the party knows that the Wizard can drop this curse, they'll all get melee/ranged weapons that do the same damage type. Suppose you have a Fighter, Rogue, and Monk in the party. They all pick up Piercing weapons and the Wizard tags the enemy with "Vulnerability: Piercing Damage." Now three party members are dropping double damage any time they hit the target.
Jan 2, 2018 at 17:59 comment added Carey Sauerbrun The dragon would have to hit a DC of 15 with a +9 WIS mod? That's a roll of 6 needed, not 8 (9+6=15). That in turn is 75% chance of making the save, not 85%. (every pip on a d20 is 5%). So a 25% chance of failure (1-5 on the D20). That, per this answer, would make it even more imbalanced...
Jan 2, 2018 at 12:35 comment added Erik I think there's something off with the math, "roll an 8" and "85%" don't seem to match.
Jan 1, 2018 at 23:29 history edited Luke CC BY-SA 3.0
Updated DC
Jan 1, 2018 at 22:37 history answered Luke CC BY-SA 3.0