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Jan 4, 2018 at 6:02 comment added Tim Drake-Wayne I recommend doing this, and starting it when the difficult player is a player rather than GM, because this will look more like a compromise rather than a penalization. They dislike Charm/Pursuade as a player, so they'll be happy to have it taken from the table. Then they can be told they just have to accept it out of fairness like everyone else as a DM, so they won't feel like they're being targeted. Once they get used to it, it might even make them approach the stories of their games differently, since they'll know going in that they can't railroad the players as they did before.
Jan 2, 2018 at 17:26 history edited Stop Being Evil CC BY-SA 3.0
Clarified "mind-affecting abilities"
Jan 2, 2018 at 16:51 history edited Stop Being Evil CC BY-SA 3.0
added clarification
Jan 2, 2018 at 15:07 history answered Stop Being Evil CC BY-SA 3.0