Timeline for Applying Paranoia techniques to D&D 5e?
Current License: CC BY-SA 3.0
12 events
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Feb 25, 2018 at 22:27 | history | edited | doppelgreener |
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Jan 18, 2018 at 7:20 | vote | accept | Richard C | ||
Jan 15, 2018 at 16:05 | vote | accept | Richard C | ||
Jan 15, 2018 at 16:05 | |||||
Jan 15, 2018 at 13:25 | comment | added | Richard C | The question is about adding the character vs character conflict and potential of Hostility to a game where (in my experience at least) the emphasis is working as a unit and attempting to complete the adventure together as a unit. The concern is that in 1 session we could find our players have killed off each others characters that they have spent time and effort levelling up and developing. | |
Jan 15, 2018 at 13:10 | comment | added | Dave Sherohman | It's not clear to me exactly what you're looking for here. Are you looking for general "craziness" (which, in the context of Paranoia, I read as "dystopian black humor mixed with slapstick comedy") or for "opportunities for the players to act against one" (which I read as "character-vs-character conflict and, potentially, hostility")? You can easily have either of those things without also introducing the other. | |
Jan 14, 2018 at 23:47 | answer | added | René | timeline score: 8 | |
Jan 14, 2018 at 22:20 | history | edited | Novak | CC BY-SA 3.0 |
punctuation, grammar, clarity
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Jan 14, 2018 at 21:04 | history | edited | SevenSidedDie | CC BY-SA 3.0 |
add info from comments
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Jan 14, 2018 at 20:18 | history | edited | KorvinStarmast | CC BY-SA 3.0 |
added 12 characters in body
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Jan 14, 2018 at 13:17 | history | tweeted | twitter.com/StackRPG/status/952530146598227968 | ||
Jan 14, 2018 at 2:08 | history | edited | BESW | CC BY-SA 3.0 |
title now more accurately reflects text question
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Jan 14, 2018 at 1:42 | history | asked | Richard C | CC BY-SA 3.0 |