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Feb 25, 2018 at 22:27 history edited doppelgreener
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Jan 18, 2018 at 7:20 vote accept Richard C
Jan 15, 2018 at 16:05 vote accept Richard C
Jan 15, 2018 at 16:05
Jan 15, 2018 at 13:25 comment added Richard C The question is about adding the character vs character conflict and potential of Hostility to a game where (in my experience at least) the emphasis is working as a unit and attempting to complete the adventure together as a unit. The concern is that in 1 session we could find our players have killed off each others characters that they have spent time and effort levelling up and developing.
Jan 15, 2018 at 13:10 comment added Dave Sherohman It's not clear to me exactly what you're looking for here. Are you looking for general "craziness" (which, in the context of Paranoia, I read as "dystopian black humor mixed with slapstick comedy") or for "opportunities for the players to act against one" (which I read as "character-vs-character conflict and, potentially, hostility")? You can easily have either of those things without also introducing the other.
Jan 14, 2018 at 23:47 answer added René timeline score: 8
Jan 14, 2018 at 22:20 history edited Novak CC BY-SA 3.0
punctuation, grammar, clarity
Jan 14, 2018 at 21:04 history edited SevenSidedDie CC BY-SA 3.0
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Jan 14, 2018 at 20:18 history edited KorvinStarmast CC BY-SA 3.0
added 12 characters in body
Jan 14, 2018 at 13:17 history tweeted twitter.com/StackRPG/status/952530146598227968
Jan 14, 2018 at 2:08 history edited BESW CC BY-SA 3.0
title now more accurately reflects text question
Jan 14, 2018 at 1:42 history asked Richard C CC BY-SA 3.0