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Sep 24, 2019 at 11:00 comment added Taxi4Dave A character who already knows where something is could point it out to someone, but I don't see how you could help see something if you haven't seen it yourself.
Feb 1, 2018 at 11:55 comment added KorvinStarmast @V2Blast The level of simulationism is going to vary from table to table. The game allows for multiple senses to apply to a Wisdom(perception) check, which increases the possibility for players to interact with the environment.
Feb 1, 2018 at 10:35 comment added V2Blast Your ally sensing something doesn't help you sense it, though - I suppose it could help you know what to look/listen for, but even then that'd require your ally to sense it first.
Feb 1, 2018 at 7:52 comment added Erik @V2Blast or literally any situation in a story where someone says "what is it boy?" to a dog.
Feb 1, 2018 at 7:51 comment added Erik @V2Blast "I can smell something; roughly that direction... can you spot it?"
Feb 1, 2018 at 4:58 comment added V2Blast This is true, in terms of the rules as written... but from an in-universe perspective, how exactly would one character "help" another character see/hear/sense something?
Feb 1, 2018 at 1:31 vote accept Matt D
Jan 31, 2018 at 23:01 history edited KorvinStarmast CC BY-SA 3.0
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Jan 31, 2018 at 22:56 history edited KorvinStarmast CC BY-SA 3.0
added 9 characters in body
Jan 31, 2018 at 22:51 history edited KorvinStarmast CC BY-SA 3.0
added 9 characters in body
Jan 31, 2018 at 22:45 history answered KorvinStarmast CC BY-SA 3.0