Timeline for Can a human assist on darkness perception checks?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Sep 24, 2019 at 11:00 | comment | added | Taxi4Dave | A character who already knows where something is could point it out to someone, but I don't see how you could help see something if you haven't seen it yourself. | |
Feb 1, 2018 at 11:55 | comment | added | KorvinStarmast | @V2Blast The level of simulationism is going to vary from table to table. The game allows for multiple senses to apply to a Wisdom(perception) check, which increases the possibility for players to interact with the environment. | |
Feb 1, 2018 at 10:35 | comment | added | V2Blast | Your ally sensing something doesn't help you sense it, though - I suppose it could help you know what to look/listen for, but even then that'd require your ally to sense it first. | |
Feb 1, 2018 at 7:52 | comment | added | Erik | @V2Blast or literally any situation in a story where someone says "what is it boy?" to a dog. | |
Feb 1, 2018 at 7:51 | comment | added | Erik | @V2Blast "I can smell something; roughly that direction... can you spot it?" | |
Feb 1, 2018 at 4:58 | comment | added | V2Blast | This is true, in terms of the rules as written... but from an in-universe perspective, how exactly would one character "help" another character see/hear/sense something? | |
Feb 1, 2018 at 1:31 | vote | accept | Matt D | ||
Jan 31, 2018 at 23:01 | history | edited | KorvinStarmast | CC BY-SA 3.0 |
added 15 characters in body
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Jan 31, 2018 at 22:56 | history | edited | KorvinStarmast | CC BY-SA 3.0 |
added 9 characters in body
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Jan 31, 2018 at 22:51 | history | edited | KorvinStarmast | CC BY-SA 3.0 |
added 9 characters in body
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Jan 31, 2018 at 22:45 | history | answered | KorvinStarmast | CC BY-SA 3.0 |