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S Dec 16, 2015 at 7:12 history suggested Ahriman CC BY-SA 3.0
Replaced WhiteWolf wiki pointer with Exalted Wiki
Dec 16, 2015 at 6:48 review Suggested edits
S Dec 16, 2015 at 7:12
Aug 26, 2010 at 14:57 vote accept Fixpoint
Aug 25, 2010 at 23:46 comment added Sheikh Jahbooty I thought that was a really good answer. I'd only add that for starting player characters it is also usually possible to use the story to limit the amount of important non-player characters who have charms. So one session you have them face a bunch of dragon blooded, but the next, just one ghost, and the next one lunar cat-burglar, and the next, a pair of dragon blooded specialists, etc. NPCs are always easier to make up since you can give them a power on the fly, if you forgot when making them, or you can make them do something stupid to hurry their defeat if they were too strong.
Aug 25, 2010 at 17:20 history answered Aquarion CC BY-SA 2.5