Timeline for Is there any way to accurately increase CR based on an excess of party wealth?
Current License: CC BY-SA 3.0
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
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Feb 20, 2018 at 18:08 | comment | added | Hey I Can Chan | @Jonathon Are you using a 5e lens? That's not a criticism disguised as a question; the rules are markedly different. In 3.5e character wealth-by-level maps directly to character power. Too much PC wealth and the DM is forced to restructure the game because the PCs have been given too early too much power. It's really a matter, like this answer says, of offering, for a while, alternative rewards that don't map directly to character power. That meantime is not necessarily unfun, but the game doesn't offer a whole lot of support for it. | |
Feb 20, 2018 at 15:48 | comment | added | Jonathon | @HeyICanChan that just seems backwards to me. Are their no good stories to be told, or adventures to be had where the party is ridiculously wealthy or has aquiered weapons many times more powerful than themselves? Or is dnd5e a system built to only tell one type of story? Or is it not the GMs job to make the game as fun as possible at all times? It seems to me that by definition nothing that happens in a dnd game is a problem if the players are having fun. And no "solution" is appropriate if it invokves punishing the players by making the game boring. | |
Feb 20, 2018 at 5:58 | comment | added | Hey I Can Chan | @Jonathon That's kind of the problem. Encounters yielding normal rewards exacerbate the wealth problem, and, because of the PCs' wealth, encounters of DMG recommended difficulty are too easy. A mistake's been made—fixing it won't be as fun as not having made it in the first place. | |
Feb 20, 2018 at 3:32 | comment | added | Jonathon | This seems like a great way to make a game extremely boring. Basically what you are saying is that if a party is overpowered compared to their level they should only encounter easy battles that give very little loot and xp, so that they take forever to level up and never progress? | |
Feb 17, 2018 at 23:49 | comment | added | Vethor | Just as an example of how wealth might make a CR less than accurate; a +5 sword in the hands of a 2nd level fighter makes the "Challenge" far less threatening. Hence awarding less XP. | |
Feb 17, 2018 at 16:08 | comment | added | KRyan | I think you misunderstand some terms yourself—particularly “wealth.” | |
Feb 17, 2018 at 14:14 | comment | added | Hey I Can Chan | +1ed. That table's gold, and, I think, exactly the kind of thing the asker's looking for. Well done. | |
Feb 17, 2018 at 8:54 | history | answered | Momonga-sama | CC BY-SA 3.0 |