Timeline for Can a glass eye be an Arcane focus?
Current License: CC BY-SA 3.0
7 events
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Feb 24, 2018 at 16:42 | comment | added | Patrice | @Bloodcinder glad you like it. It's all yours I am more used to 'lax' game mechanics (Nobilis or Steve Jackson's In Nomine, for instance) so i often go for those 'non-impacting reskins'. It gives the character a super nice flavor (especially if the eye removal becomes a kind of sacrifice to a god or a demon or something), without even changing how it mechanics work, and lets the player be something else than 'generic caster number 3' :p | |
Feb 24, 2018 at 16:33 | comment | added | Bloodcinder | @patrice That's a really cool use of thematically reskinning a pretty boring game mechanic. I might have to steal that for use in one of my campaigns. | |
Feb 24, 2018 at 12:14 | comment | added | Patrice | @JAB depends. For flavor, if player is okay with it, I would offer "when you cover your real eye with your hand in a certain way, the focus becomes active and you can see out of the glass eye. It also lets you see the magical energy of the world better and that is what lets you cast". You end up with the same mechanic (need a free hand) while justifying the player's choice of focus. | |
Feb 23, 2018 at 23:35 | comment | added | Bloodcinder | True, and noted. I added a parenthetical that I think handles that case, hehe. | |
Feb 23, 2018 at 23:35 | history | edited | Bloodcinder | CC BY-SA 3.0 |
added 66 characters in body
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Feb 23, 2018 at 23:34 | comment | added | JAB | You don't even necessarily have to remove the eye, if the issue is just a matter of having to touch it for an extended period of time. On the other hand, you'll look pretty silly poking your eye to cast a spell. | |
Feb 23, 2018 at 20:39 | history | answered | Bloodcinder | CC BY-SA 3.0 |