Timeline for Would allowing multiple spells per turn be OP?
Current License: CC BY-SA 3.0
9 events
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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Mar 7, 2018 at 9:02 | comment | added | Cronax | Spells are balanced in part around how many of them you can feasibly throw out in a set number of rounds. Doubling the amount of spells you can throw out in the same number of rounds affects this balance. | |
Mar 7, 2018 at 7:25 | comment | added | Valthek | @guildsbounty To be fair, that has more to do with the fact that fireball is significantly more powerful than a spell of that level should be rather than two of them being tossed around. | |
Mar 6, 2018 at 16:28 | comment | added | guildsbounty | Doublecasting Fireball does tend to cause rather an obscene amount of destruction.... | |
Mar 6, 2018 at 15:50 | comment | added | Dreeze | The link 'Sdjz' posted above seems to adress the balance issues sorcerers would have: rpg.stackexchange.com/q/77746/33707 If you would allow regular spells as an action and bonus action a sorcerer would be able to cast 2 regular spells during a turn with 'quicken spell' making other casters or characters feel irrelevant | |
Mar 6, 2018 at 15:48 | comment | added | Rubiksmoose | I've seen some speculation that it was mainly to balance sorcerers. Is there any evidence of that that you know of? | |
Mar 6, 2018 at 15:48 | vote | accept | Dreeze | ||
Mar 6, 2018 at 15:40 | comment | added | Dreeze | Well I guess that's my answer, thanks :) . I'll probably see how the official rules play out and if ignoring the rule seems more fun i'll go with that (if all players are in favor) | |
Mar 6, 2018 at 15:29 | history | answered | Bloodcinder | CC BY-SA 3.0 |