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Jun 16, 2020 at 10:23 history edited CommunityBot
Commonmark migration
Mar 7, 2018 at 9:02 comment added Cronax Spells are balanced in part around how many of them you can feasibly throw out in a set number of rounds. Doubling the amount of spells you can throw out in the same number of rounds affects this balance.
Mar 7, 2018 at 7:25 comment added Valthek @guildsbounty To be fair, that has more to do with the fact that fireball is significantly more powerful than a spell of that level should be rather than two of them being tossed around.
Mar 6, 2018 at 16:28 comment added guildsbounty Doublecasting Fireball does tend to cause rather an obscene amount of destruction....
Mar 6, 2018 at 15:50 comment added Dreeze The link 'Sdjz' posted above seems to adress the balance issues sorcerers would have: rpg.stackexchange.com/q/77746/33707 If you would allow regular spells as an action and bonus action a sorcerer would be able to cast 2 regular spells during a turn with 'quicken spell' making other casters or characters feel irrelevant
Mar 6, 2018 at 15:48 comment added Rubiksmoose I've seen some speculation that it was mainly to balance sorcerers. Is there any evidence of that that you know of?
Mar 6, 2018 at 15:48 vote accept Dreeze
Mar 6, 2018 at 15:40 comment added Dreeze Well I guess that's my answer, thanks :) . I'll probably see how the official rules play out and if ignoring the rule seems more fun i'll go with that (if all players are in favor)
Mar 6, 2018 at 15:29 history answered Bloodcinder CC BY-SA 3.0