Skip to main content
5 events
when toggle format what by license comment
Apr 1 at 21:39 comment added Guybrush McKenzie If using film terminology doesn’t suit your group, ask what bystanders or NPCs see - also useful for thinking about paradox.
Apr 1 at 17:53 history edited Trish CC BY-SA 4.0
make the play example stand out!
Mar 13, 2018 at 23:56 comment added Pingcode @YamaçKurtuluş Camera is important, because here you're trying to draw the player out of the fourth wall, into the role of their character's director, instead of the character themselves.
Mar 12, 2018 at 19:23 comment added Yamuk I loved the "camera" analogy, though I would not use the word camera, as to not to break the fourth wall. However, asking "what would your target see" or using words such as "if you turn to her, you would see this and that" is a good idea.
Mar 12, 2018 at 11:16 history answered glenatron CC BY-SA 3.0