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Tweeted twitter.com/StackRPG/status/974509087823052800
the correct non-system, agnostically-searchable tag for this is [group-dynamics]
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SevenSidedDie
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Two of my players' characters had a large in game argument.

My Kitsune sorcerer insulted my Wayang bard a couple times, after. After the Wayang was called an IT“it” and compared to a goblin, this started a fight between them,: she needed more respect, while his character didn't see that as being disrespectful. OOC they

Out-of-character the players are fine, but it took up a huge chunk of time forin the session, so at. At what point should I step in and how? How can I push them forward without just saying stfuSTFU and continue?

Two of my characters had a large in game argument.

Kitsune sorcerer insulted my Wayang bard a couple times, after the Wayang was called an IT and compared to a goblin, this started a fight between them, she needed more respect while his character didn't see that as being disrespectful. OOC they are fine but it took up a huge chunk of time for the session, so at what point should I step in and how can I push them forward without just saying stfu and continue?

Two of my players' characters had a large in game argument.

My Kitsune sorcerer insulted my Wayang bard a couple times. After the Wayang was called an “it” and compared to a goblin, this started a fight between them: she needed more respect, while his character didn't see that as being disrespectful.

Out-of-character the players are fine, but it took up a huge chunk of time in the session. At what point should I step in? How can I push them forward without just saying STFU and continue?

added system-agnostic tag - minor clean up
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Dale M
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Two of my characters had a large in game argument, kitsune.

Kitsune sorcerer insulted my wayangWayang bard a couple times, after the wayangWayang was called an IT and compared to a goblin, this started a fight between them, she needed more respect while his character didn't see that as being disrespectful. OOC they are fine but it took up a huge chunk of time for the session, so at what point should I step in and how can I push them forward without just saying stfu and continue?

Two of my characters had a large in game argument, kitsune sorcerer insulted my wayang bard a couple times, after the wayang was called an IT and compared to a goblin, this started a fight between them, she needed more respect while his character didn't see that as being disrespectful. OOC they are fine but it took up a huge chunk of time for the session, so at what point should I step in and how can I push them forward without just saying stfu and continue

Two of my characters had a large in game argument.

Kitsune sorcerer insulted my Wayang bard a couple times, after the Wayang was called an IT and compared to a goblin, this started a fight between them, she needed more respect while his character didn't see that as being disrespectful. OOC they are fine but it took up a huge chunk of time for the session, so at what point should I step in and how can I push them forward without just saying stfu and continue?

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When to stop an in game argument?

Two of my characters had a large in game argument, kitsune sorcerer insulted my wayang bard a couple times, after the wayang was called an IT and compared to a goblin, this started a fight between them, she needed more respect while his character didn't see that as being disrespectful. OOC they are fine but it took up a huge chunk of time for the session, so at what point should I step in and how can I push them forward without just saying stfu and continue