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Apr 1, 2018 at 12:31 history edited Wibbs CC BY-SA 3.0
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Apr 1, 2018 at 12:29 comment added Wibbs @Russ can you fold that information into your question please, as it completely changes its focus. If your players are leaning on mechanics and fighting the GM when you make moves, that's a completely different problem to 'how do I make my encounters challenging'
Apr 1, 2018 at 12:22 comment added Russ Thinking about it, I think the issue revolves more around the PCs actively fighting against me as the GM when I try to increase the challenge by getting them to make more rolls (mainly Defy Danger) before they get a chance to make their intended moves, and me making more Soft moves to increase the chance that they will have to make a hard bargain.
Apr 1, 2018 at 12:15 comment added Ifusaso 'he-him' This answer could be improved by selecting a couple key points to quote or summarize from the link. A link itself is not considered an answer.
Apr 1, 2018 at 12:13 comment added Russ I have read the 16 HP Dragon quite a few times", and it does touch on a few important points (use Tags effectively (Messy=Lost Limbs etc.) and use the fiction (burning down the village, tearing people to shreds). The only issue is that my PC party really falls back onto the mechanics even when I do pose a big threat.
Apr 1, 2018 at 12:13 history edited Wibbs CC BY-SA 3.0
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Apr 1, 2018 at 12:05 history answered Wibbs CC BY-SA 3.0