Skip to main content
Commonmark migration
Source Link

#Yes, the jump is the distance from the ground to the bottom of your feet

Yes, the jump is the distance from the ground to the bottom of your feet

When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier [...] Either way, each foot you clear on the jump costs a foot of movement.

Intuitively, a vertical jumping distance makes the most sense as the distance between your shoes and the ground but really your entire body is moving the same distance upwards. The rules' language talks of the distance you "clear" and "leaping into the air" both of which evokes the imagery of the gap between ground and shoes. More direct evidence can be found in the following passage:

You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.

So it is clear from the rules that when you jump, the distance is measured from the ground to your feet and that means that the rest of your body moved vertically that same distance.

###If the PC can jump X feet, their feet reach X feet

If the PC can jump X feet, their feet reach X feet

If a 6' tall character jumps up 8' it means that their feet are 8' above the ground and their head is 6' + 8' = 14' above the ground. If they raise their arms the tips of their fingers would be 1.5 * 6' + 8' = 17' feet above the ground.

In this case, if a character jumps up at a 8' wall with a jump of 8', then the assumption is that they land on their feet on top of the wall.

###The way the jump looks narratively is not defined

The way the jump looks narratively is not defined

How all this jumping and leaping looks is completely situational and also not at all defined in the rules. In cases like these, the DM must fill in the blanks.

#Yes, the jump is the distance from the ground to the bottom of your feet

When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier [...] Either way, each foot you clear on the jump costs a foot of movement.

Intuitively, a vertical jumping distance makes the most sense as the distance between your shoes and the ground but really your entire body is moving the same distance upwards. The rules' language talks of the distance you "clear" and "leaping into the air" both of which evokes the imagery of the gap between ground and shoes. More direct evidence can be found in the following passage:

You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.

So it is clear from the rules that when you jump, the distance is measured from the ground to your feet and that means that the rest of your body moved vertically that same distance.

###If the PC can jump X feet, their feet reach X feet

If a 6' tall character jumps up 8' it means that their feet are 8' above the ground and their head is 6' + 8' = 14' above the ground. If they raise their arms the tips of their fingers would be 1.5 * 6' + 8' = 17' feet above the ground.

In this case, if a character jumps up at a 8' wall with a jump of 8', then the assumption is that they land on their feet on top of the wall.

###The way the jump looks narratively is not defined

How all this jumping and leaping looks is completely situational and also not at all defined in the rules. In cases like these, the DM must fill in the blanks.

Yes, the jump is the distance from the ground to the bottom of your feet

When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier [...] Either way, each foot you clear on the jump costs a foot of movement.

Intuitively, a vertical jumping distance makes the most sense as the distance between your shoes and the ground but really your entire body is moving the same distance upwards. The rules' language talks of the distance you "clear" and "leaping into the air" both of which evokes the imagery of the gap between ground and shoes. More direct evidence can be found in the following passage:

You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.

So it is clear from the rules that when you jump, the distance is measured from the ground to your feet and that means that the rest of your body moved vertically that same distance.

If the PC can jump X feet, their feet reach X feet

If a 6' tall character jumps up 8' it means that their feet are 8' above the ground and their head is 6' + 8' = 14' above the ground. If they raise their arms the tips of their fingers would be 1.5 * 6' + 8' = 17' feet above the ground.

In this case, if a character jumps up at a 8' wall with a jump of 8', then the assumption is that they land on their feet on top of the wall.

The way the jump looks narratively is not defined

How all this jumping and leaping looks is completely situational and also not at all defined in the rules. In cases like these, the DM must fill in the blanks.

added 5 characters in body
Source Link
Rubiksmoose
  • 95.6k
  • 21
  • 486
  • 580

#Yes, the jump is the distance from the ground to the bottom of your feet

When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier [...] Either way, each foot you clear on the jump costs a foot of movement.

Intuitively, a vertical jumping distance makes the most sense as the distance between your shoes and the ground but really your entire body is moving the same distance upwards. The rules' language talks of the distance you "clear" and "leaping into the air" both of which evokes the imagery of the gap between ground and shoes. More direct evidence can be found in the following passage:

You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.

So it is clear from the rules that when you jump, the distance is measured from the ground to your feet and that means that the rest of your body moved vertically that same distance.

If you###If the PC can jump up 8X feet then your, their feet are 8reach X feet

If a 6' tall character jumps up 8' it means that their feet are 8' above the ground and yourtheir head is [your height]6' + 8 feet8' = 14' above the ground. If youthey raise yourtheir arms the tips of yourtheir fingers would be 1.5 * [your height]6' + 88' = 17' feet above the ground.

###If the PC can jump X feet, their feet reach X feet

The whole point of having jumping rules is to allow a character to be able to jump and presumably reach areas that are higher up. If my character's strength score allows me to jump up 8 feet, it makes no sense to then not allow that character to scurry onto/over the 8 foot tall ledge/wall/hot dog stand. If being able to jump 8 feet does not mean that my character can physically get to that area 8 feet up, then it is meaningless.

In this case, if a character jumps up at a 8 foot8' wall and getswith a jump of 8 feet8', then the assumption is that they jump neatlyland on their feet on top of the wall landing on their feet.

###The way the jump looks narratively is not defined

How all this jumping and leaping looks is completely situational and also not at all defined in the rules. In cases like these, the DM must fill in the blanks.

#Yes, the jump is the distance from the ground to the bottom of your feet

When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier [...] Either way, each foot you clear on the jump costs a foot of movement.

Intuitively, a jumping distance makes the most sense as the distance between your shoes and the ground but really your entire body is moving the same distance upwards. The rules' language talks of the distance you "clear" and "leaping into the air" both of which evokes the imagery of the gap between ground and shoes. More direct evidence can be found in the following passage:

You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.

So it is clear from the rules that when you jump, the distance is measured from the ground to your feet and that means that the rest of your body moved vertically that same distance.

If you jump up 8 feet then your feet are 8 feet above the ground and your head is [your height] + 8 feet above the ground. If you raise your arms the tips of your fingers would be 1.5 * [your height] + 8 feet above the ground.

###If the PC can jump X feet, their feet reach X feet

The whole point of having jumping rules is to allow a character to be able to jump and presumably reach areas that are higher up. If my character's strength score allows me to jump up 8 feet, it makes no sense to then not allow that character to scurry onto/over the 8 foot tall ledge/wall/hot dog stand. If being able to jump 8 feet does not mean that my character can physically get to that area 8 feet up, then it is meaningless.

In this case, if a character jumps up at a 8 foot wall and gets a jump of 8 feet, then the assumption is that they jump neatly on top of the wall landing on their feet.

###The way the jump looks narratively is not defined

How all this jumping and leaping looks is completely situational and also not at all defined in the rules. In cases like these, the DM must fill in the blanks.

#Yes, the jump is the distance from the ground to the bottom of your feet

When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier [...] Either way, each foot you clear on the jump costs a foot of movement.

Intuitively, a vertical jumping distance makes the most sense as the distance between your shoes and the ground but really your entire body is moving the same distance upwards. The rules' language talks of the distance you "clear" and "leaping into the air" both of which evokes the imagery of the gap between ground and shoes. More direct evidence can be found in the following passage:

You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.

So it is clear from the rules that when you jump, the distance is measured from the ground to your feet and that means that the rest of your body moved vertically that same distance.

###If the PC can jump X feet, their feet reach X feet

If a 6' tall character jumps up 8' it means that their feet are 8' above the ground and their head is 6' + 8' = 14' above the ground. If they raise their arms the tips of their fingers would be 1.5 * 6' + 8' = 17' feet above the ground.

In this case, if a character jumps up at a 8' wall with a jump of 8', then the assumption is that they land on their feet on top of the wall.

###The way the jump looks narratively is not defined

How all this jumping and leaping looks is completely situational and also not at all defined in the rules. In cases like these, the DM must fill in the blanks.

added 5 characters in body
Source Link
Rubiksmoose
  • 95.6k
  • 21
  • 486
  • 580

#Yes, the jump is the distance from the ground to the bottom of your feet

When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier [...] Either way, each foot you clear on the jump costs a foot of movement.

Intuitively, a jumping distance makes the most sense as the distance between your shoes and the ground but really your entire body is moving the same distance upwards. The rules' language talks of the distance you "clear" and "leaping into the air" both of which evokes the imagery of the gap between ground and shoes. More direct evidence can be found in the following passage:

You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.

So it is clear from the rules that when you jump, the distance is measured from the ground to your feet and that means that the rest of your body moved vertically that same distance.

If you jump up 8 feet then your feet are 8 feet above the ground and your head is [your height] + 8 feet above the ground. If you raise your arms the tips of your fingers would be 1.5 * [your height] + 8 feet above the ground.

###If the PC rolls a numbercan jump X feet, that is the distance their body reachesfeet reach X feet

The whole point of having jumping rules is to allow a character to be able to jump and presumably reach areas that are higher up. If a jump roll comes outmy character's strength score allows me to jump up 8 feet, it makes no sense to then not allow that character to scurry onto/over the 8 foot tall ledge/wall/hot dog stand. If gettingbeing able to jump 8 feet on my jump check does not mean that my character can physically get to that area 8 feet up, then it is meaningless.

In this case, if a character jumps up at a 8 foot wall and gets a jump of 8 feet, then the assumption is that they jump neatly on top of the wall landing on their feet.

###The way the jump looks narratively is not defined

How all this jumping and leaping looks is completely situational and also not at all defined in the rules. In cases like these, the DM must fill in the blanks.

#Yes, the jump is the distance from the ground to the bottom of your feet

When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier [...] Either way, each foot you clear on the jump costs a foot of movement.

Intuitively, a jumping distance makes the most sense as the distance between your shoes and the ground but really your entire body is moving the same distance upwards. The rules' language talks of the distance you "clear" and "leaping into the air" both of which evokes the imagery of the gap between ground and shoes. More direct evidence can be found in the following passage:

You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.

So it is clear from the rules that when you jump, the distance is measured from the ground to your feet and that means that the rest of your body moved vertically that same distance.

If you jump up 8 feet then your feet are 8 feet above the ground and your head is [your height] + 8 feet above the ground. If you raise your arms the tips of your fingers would be 1.5 * [your height] + 8 feet above the ground.

###If the PC rolls a number, that is the distance their body reaches

The whole point of having jumping rules is to allow a character to be able to jump and presumably reach areas that are higher up. If a jump roll comes out to 8 feet, it makes no sense to then not allow that character to scurry onto/over the 8 foot tall ledge/wall/hot dog stand. If getting 8 feet on my jump check does not mean that my character can physically get to that area 8 feet up, then it is meaningless.

In this case, if a character jumps up at a 8 foot wall and gets a jump of 8 feet, then the assumption is that they jump neatly on top of the wall landing on their feet.

###The way the jump looks narratively is not defined

How all this jumping and leaping looks is completely situational and also not at all defined in the rules. In cases like these, the DM must fill in the blanks.

#Yes, the jump is the distance from the ground to the bottom of your feet

When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier [...] Either way, each foot you clear on the jump costs a foot of movement.

Intuitively, a jumping distance makes the most sense as the distance between your shoes and the ground but really your entire body is moving the same distance upwards. The rules' language talks of the distance you "clear" and "leaping into the air" both of which evokes the imagery of the gap between ground and shoes. More direct evidence can be found in the following passage:

You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.

So it is clear from the rules that when you jump, the distance is measured from the ground to your feet and that means that the rest of your body moved vertically that same distance.

If you jump up 8 feet then your feet are 8 feet above the ground and your head is [your height] + 8 feet above the ground. If you raise your arms the tips of your fingers would be 1.5 * [your height] + 8 feet above the ground.

###If the PC can jump X feet, their feet reach X feet

The whole point of having jumping rules is to allow a character to be able to jump and presumably reach areas that are higher up. If my character's strength score allows me to jump up 8 feet, it makes no sense to then not allow that character to scurry onto/over the 8 foot tall ledge/wall/hot dog stand. If being able to jump 8 feet does not mean that my character can physically get to that area 8 feet up, then it is meaningless.

In this case, if a character jumps up at a 8 foot wall and gets a jump of 8 feet, then the assumption is that they jump neatly on top of the wall landing on their feet.

###The way the jump looks narratively is not defined

How all this jumping and leaping looks is completely situational and also not at all defined in the rules. In cases like these, the DM must fill in the blanks.

added 269 characters in body
Source Link
Rubiksmoose
  • 95.6k
  • 21
  • 486
  • 580
Loading
added 599 characters in body
Source Link
Rubiksmoose
  • 95.6k
  • 21
  • 486
  • 580
Loading
Source Link
Rubiksmoose
  • 95.6k
  • 21
  • 486
  • 580
Loading