Timeline for How to prevent metagaming induced by trying to not metagame?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Aug 21, 2018 at 16:15 | history | bounty ended | HellSaint | ||
Aug 15, 2018 at 12:00 | comment | added | Vylix | @HellSaint was going to ping you in the chat but you haven't joined it ;) so I'll leave it here: You can also adjust the adventure on the fly, beyond the guidelines given in the adventure, or make other changes as you see fit in order to insure your players have a good time. If changing orc to bugbear prevents metagaming and cause everyone to have good time, why not? | |
Aug 15, 2018 at 11:50 | comment | added | HellSaint | @Vylix Yeap, I meant it for, e.g., changing monster resistances. One thing I'm fairly certain we can't do in AL is to change monster stats | |
Aug 15, 2018 at 11:47 | comment | added | Vylix | @HellSaint even in AL, the DM can change how the story unfolds, even changing the encounter (although thematically should be the same). | |
Apr 29, 2018 at 5:13 | comment | added | HellSaint | While this solves my problem (actually, solves most metagaming problems) and I've accepted the answer, just as a bonus, how would you deal with, for example, D&D AL plays, where you can't actually change things from the books? That would be an incredible plus on your answer :) | |
Apr 29, 2018 at 5:10 | vote | accept | HellSaint | ||
Apr 23, 2018 at 21:09 | history | edited | Szega | CC BY-SA 3.0 |
added 976 characters in body
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Apr 23, 2018 at 18:40 | history | answered | Szega | CC BY-SA 3.0 |