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May 19, 2020 at 8:12 answer added Trish timeline score: 1
May 18, 2020 at 4:09 history edited R.I.P.30.12.21Baskakov_Dmitriy CC BY-SA 4.0
Forgot two very important facts
May 12, 2020 at 14:02 history edited Jadasc
edited tags
May 12, 2020 at 13:55 answer added user59614 timeline score: -1
May 12, 2020 at 13:12 history edited R.I.P.30.12.21Baskakov_Dmitriy CC BY-SA 4.0
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Aug 8, 2019 at 19:50 comment added R.I.P.30.12.21Baskakov_Dmitriy @TylerGubala 1) Those murdered for nothing aren't having fun. 2) Those losing social contacts of their characters because of stupid deaths aren't having fun 3) Those seeing non-logical events happening for stupid reasons aren't having fun. 4) GMs of various positions watching their work being shattered by stupid deaths aren't having fun
Aug 8, 2019 at 19:40 comment added user52772 What is at stake for a potential answer? Are the players not having fun? Are you, NPCs, or other GMs not having fun?
Jul 6, 2019 at 13:45 answer added R.I.P.30.12.21Baskakov_Dmitriy timeline score: 7
Jul 6, 2019 at 8:20 history edited R.I.P.30.12.21Baskakov_Dmitriy CC BY-SA 4.0
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Sep 13, 2018 at 7:12 history edited R.I.P.30.12.21Baskakov_Dmitriy CC BY-SA 4.0
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Jun 15, 2018 at 0:33 history edited R.I.P.30.12.21Baskakov_Dmitriy CC BY-SA 4.0
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May 27, 2018 at 1:25 history edited R.I.P.30.12.21Baskakov_Dmitriy CC BY-SA 4.0
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May 12, 2018 at 11:36 history edited R.I.P.30.12.21Baskakov_Dmitriy CC BY-SA 4.0
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May 11, 2018 at 5:31 comment added R.I.P.30.12.21Baskakov_Dmitriy You've actually reminded me of one historical LARP that I've been to 10 years ago where combat essentially required consent, but it made sense because it was about the French Queen's birthday, it was in a palace that was presumed to be full of guards who would detain anyone trying to start combat. To fight someone (to have a duel) people had to go to a designated place (a hidden place with no palace guards), take special protected equipment and swords, and fight using special rules. I remember this going well, so I would upvote your answer based on my experience.
May 11, 2018 at 5:28 comment added R.I.P.30.12.21Baskakov_Dmitriy @IlmariKaronen I would be interested in hearing about such a solution, perhaps I will even try such a thing once a day, but I am currently unlikely to accept it. Feel free to submit such an answer, though! Would be nice if you also write about the environment where you use your system.
May 11, 2018 at 4:53 comment added Ilmari Karonen Just to clarify, are you open to significant changes in playstyle or core mechanics (e.g. eliminating combat entirely, or switching to consent-based combat resolution), or are you just looking for some trick to make your players behave differently while keeping essentially the same setting, theme and mechanics? Or something in between?
May 10, 2018 at 22:38 history edited R.I.P.30.12.21Baskakov_Dmitriy CC BY-SA 4.0
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May 10, 2018 at 16:47 history edited R.I.P.30.12.21Baskakov_Dmitriy CC BY-SA 4.0
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May 9, 2018 at 22:48 comment added doppelgreener Per Good Subjective, Bad Subjective, answers here should follow the the Back It Up! principle: Your answer should be based on personal experience of how that solution works out in practice in a LARP. The experience can be your own, or someone else's that you can cite.
May 9, 2018 at 22:22 answer added littlefeltfangs timeline score: 14
May 9, 2018 at 16:14 history edited R.I.P.30.12.21Baskakov_Dmitriy CC BY-SA 4.0
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May 9, 2018 at 15:41 history edited doppelgreener CC BY-SA 4.0
Added info from comments
May 9, 2018 at 13:36 history edited R.I.P.30.12.21Baskakov_Dmitriy CC BY-SA 4.0
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May 9, 2018 at 13:25 history tweeted twitter.com/StackRPG/status/994206682787074049
May 9, 2018 at 13:23 review Close votes
May 9, 2018 at 13:53
May 9, 2018 at 12:53 history asked R.I.P.30.12.21Baskakov_Dmitriy CC BY-SA 4.0