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David Coffron
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These are approximately equivalent.

2 Skill proficiencies are more useful than a language overall (both in my experience and according to the rulebook in so far as you can train languages, but not skills, with the Downtime rules in the Player's Handbook), so you have to be careful, but losing your choice of a cantrip for one of the least useful ones (in my experience) should account for this discrepancy.

This can also be seen by comparing the Half-Elf and High Elf racial traits side by side (as these official races are roughly balanced with each other).

">" is slightly better than; ">>" is noticeably better than; ">>>" is much better than

\begin{array}{r|c|l} \bf\text{High Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{Darkvision} & \text{=} & \text{Darkvision}\\ \hline \text{Extra Language} & \text{=} & \text{Included}\\ \hline \text{Keen Senses} & \text{≈} & \text{1/2 Skill Versatility}\\ \hline \text{Cantrip} & \text{>} & \text{1/2 Skill Versatility}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \end{array}\begin{array}{rcl} \bf\text{High Elf} & & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{Darkvision} & \text{=} & \text{Darkvision}\\ \hline \text{Extra Language} & \text{=} & \text{Included}\\ \hline \text{Keen Senses} & \text{≈} & \text{1/2 Skill Versatility}\\ \hline \text{Cantrip} & \text{>} & \text{1/2 Skill Versatility}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \end{array}

I consider Keen Senses and "skill of your choice" to be roughly equivalent since Perception is one of the more useful skills available from experience and WoTC Adventure Module analysis. Elf Weapon Training is a very minuscule benefit.

Now let's take your Sun Elf Homebrew and compare it in the same manner.

\begin{array}{r|c|l} \bf\text{Sun Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{none} & \text{<} & \text{Darkvision}\\ \hline \text{none} & \text{≈} & \text{+1 Language}\\ \hline \text{Noble Heritage} & \text{<} & \text{Skill Versatility}\\ \hline \text{knows } light & \text{>} & \text{none}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \text{Celestial Resistance} & \text{>>} & \text{none}\\ \hline \end{array}\begin{array}{rcl} \bf\text{Sun Elf} & & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{none} & \text{<} & \text{Darkvision}\\ \hline \text{none} & \text{≈} & \text{+1 Language}\\ \hline \text{Noble Heritage} & \text{<} & \text{Skill Versatility}\\ \hline \text{knows } light & \text{>} & \text{none}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \text{Celestial Resistance} & \text{>>} & \text{none}\\ \hline \end{array}

This hinges on the fact that Necrotic and Radiant are rarer damage types in your setting and that History and Persuasion are not used more often in your campaign. In a setting with heavy intrigue and/or many creatures that deal Necrotic or Radiant damage, this race may be unbalanced as Celestial Resistance is pushed to much better than status and/or Noble Heritage is roughly equivalent to Skill Versatility (I've not done any analysis on the proportion of campaign-styles where this is relevant like the WoTC balance team likely did, so I can't say for sure if this is balanced overall, but it seems to be).

These are approximately equivalent.

2 Skill proficiencies are more useful than a language overall (both in my experience and according to the rulebook in so far as you can train languages, but not skills, with the Downtime rules in the Player's Handbook), so you have to be careful, but losing your choice of a cantrip for one of the least useful ones (in my experience) should account for this discrepancy.

This can also be seen by comparing the Half-Elf and High Elf racial traits side by side (as these official races are roughly balanced with each other).

">" is slightly better than; ">>" is noticeably better than; ">>>" is much better than

\begin{array}{r|c|l} \bf\text{High Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{Darkvision} & \text{=} & \text{Darkvision}\\ \hline \text{Extra Language} & \text{=} & \text{Included}\\ \hline \text{Keen Senses} & \text{≈} & \text{1/2 Skill Versatility}\\ \hline \text{Cantrip} & \text{>} & \text{1/2 Skill Versatility}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \end{array}

I consider Keen Senses and "skill of your choice" to be roughly equivalent since Perception is one of the more useful skills available from experience and WoTC Adventure Module analysis. Elf Weapon Training is a very minuscule benefit.

Now let's take your Sun Elf Homebrew and compare it in the same manner.

\begin{array}{r|c|l} \bf\text{Sun Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{none} & \text{<} & \text{Darkvision}\\ \hline \text{none} & \text{≈} & \text{+1 Language}\\ \hline \text{Noble Heritage} & \text{<} & \text{Skill Versatility}\\ \hline \text{knows } light & \text{>} & \text{none}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \text{Celestial Resistance} & \text{>>} & \text{none}\\ \hline \end{array}

This hinges on the fact that Necrotic and Radiant are rarer damage types in your setting and that History and Persuasion are not used more often in your campaign. In a setting with heavy intrigue and/or many creatures that deal Necrotic or Radiant damage, this race may be unbalanced as Celestial Resistance is pushed to much better than status and/or Noble Heritage is roughly equivalent to Skill Versatility (I've not done any analysis on the proportion of campaign-styles where this is relevant like the WoTC balance team likely did, so I can't say for sure if this is balanced overall, but it seems to be).

These are approximately equivalent.

2 Skill proficiencies are more useful than a language overall (both in my experience and according to the rulebook in so far as you can train languages, but not skills, with the Downtime rules in the Player's Handbook), so you have to be careful, but losing your choice of a cantrip for one of the least useful ones (in my experience) should account for this discrepancy.

This can also be seen by comparing the Half-Elf and High Elf racial traits side by side (as these official races are roughly balanced with each other).

">" is slightly better than; ">>" is noticeably better than; ">>>" is much better than

\begin{array}{rcl} \bf\text{High Elf} & & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{Darkvision} & \text{=} & \text{Darkvision}\\ \hline \text{Extra Language} & \text{=} & \text{Included}\\ \hline \text{Keen Senses} & \text{≈} & \text{1/2 Skill Versatility}\\ \hline \text{Cantrip} & \text{>} & \text{1/2 Skill Versatility}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \end{array}

I consider Keen Senses and "skill of your choice" to be roughly equivalent since Perception is one of the more useful skills available from experience and WoTC Adventure Module analysis. Elf Weapon Training is a very minuscule benefit.

Now let's take your Sun Elf Homebrew and compare it in the same manner.

\begin{array}{rcl} \bf\text{Sun Elf} & & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{none} & \text{<} & \text{Darkvision}\\ \hline \text{none} & \text{≈} & \text{+1 Language}\\ \hline \text{Noble Heritage} & \text{<} & \text{Skill Versatility}\\ \hline \text{knows } light & \text{>} & \text{none}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \text{Celestial Resistance} & \text{>>} & \text{none}\\ \hline \end{array}

This hinges on the fact that Necrotic and Radiant are rarer damage types in your setting and that History and Persuasion are not used more often in your campaign. In a setting with heavy intrigue and/or many creatures that deal Necrotic or Radiant damage, this race may be unbalanced as Celestial Resistance is pushed to much better than status and/or Noble Heritage is roughly equivalent to Skill Versatility (I've not done any analysis on the proportion of campaign-styles where this is relevant like the WoTC balance team likely did, so I can't say for sure if this is balanced overall, but it seems to be).

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David Coffron
  • 76.1k
  • 14
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  • 513

These are approximately equivalent.

2 Skill proficiencies are more useful than a language overall (both in my experience and according to the rulebook in so far as you can train languages, but not skills, with the Downtime rules in the Player's Handbook), so you have to be careful, but losing your choice of a cantrip for one of the least useful ones (in my experience) should account for this discrepancy.

This can also be seen by comparing the Half-Elf and High Elf racial traits side by side (as these official races are roughly balanced with each other).

">" is slightly better than; ">>>" is much better than; ">>" is noticeably better than; ">>>" is much better than

\begin{array}{r|c|l} \bf\text{High Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{Darkvision} & \text{=} & \text{Darkvision}\\ \hline \text{Extra Language} & \text{=} & \text{Included}\\ \hline \text{Keen Senses} & \text{≈} & \text{1/2 Skill Versatility}\\ \hline \text{Cantrip} & \text{>} & \text{1/2 Skill Versatility}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \end{array}

I consider Keen Senses and "skill of your choice" to be roughly equivalent since Perception is one of the more useful skills available from experience and WoTC Adventure Module analysis. Elf Weapon Training is a very minuscule benefit.

Now let's take your Sun Elf Homebrew and compare it in the same manner.

\begin{array}{r|c|l} \bf\text{Sun Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{none} & \text{<} & \text{Darkvision}\\ \hline \text{none} & \text{≈} & \text{+1 Language}\\ \hline \text{History and Persuasion} & \text{<} & \text{Skill Versatility}\\ \hline \text{knows } light & \text{>} & \text{none}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \text{Celestial Resistance} & \text{>>} & \text{none}\\ \hline \end{array}\begin{array}{r|c|l} \bf\text{Sun Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{none} & \text{<} & \text{Darkvision}\\ \hline \text{none} & \text{≈} & \text{+1 Language}\\ \hline \text{Noble Heritage} & \text{<} & \text{Skill Versatility}\\ \hline \text{knows } light & \text{>} & \text{none}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \text{Celestial Resistance} & \text{>>} & \text{none}\\ \hline \end{array}

This hinges on the fact that Necrotic and Radiant are rarer damage types in your setting and that History and Persuasion are not used more often in your campaign. In a setting with heavy intrigue orand/or many creatures that deal Necrotic or Radiant damage, this race may be unbalanced as Celestial Resistance is pushed to much better than status and/or Noble Heritage is roughly equivalent to Skill Versatility (I've not done any analysis on the proportion of campaign-styles where this is relevant like the WoTC balance team likely did, so I can't say for sure if this is balanced overall, but it seems to be).

These are approximately equivalent.

2 Skill proficiencies are more useful than a language overall (both in my experience and according to the rulebook in so far as you can train languages, but not skills, with the Downtime rules in the Player's Handbook), so you have to be careful, but losing your choice of a cantrip for one of the least useful ones (in my experience) should account for this discrepancy.

This can also be seen by comparing the Half-Elf and High Elf racial traits side by side (as these official races are roughly balanced with each other).

">" is slightly better than; ">>>" is much better than; ">>" is noticeably better than

\begin{array}{r|c|l} \bf\text{High Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{Darkvision} & \text{=} & \text{Darkvision}\\ \hline \text{Extra Language} & \text{=} & \text{Included}\\ \hline \text{Keen Senses} & \text{≈} & \text{1/2 Skill Versatility}\\ \hline \text{Cantrip} & \text{>} & \text{1/2 Skill Versatility}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \end{array}

I consider Keen Senses and "skill of your choice" to be roughly equivalent since Perception is one of the more useful skills available from experience and WoTC Adventure Module analysis. Elf Weapon Training is a very minuscule benefit.

Now let's take your Sun Elf Homebrew and compare it in the same manner.

\begin{array}{r|c|l} \bf\text{Sun Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{none} & \text{<} & \text{Darkvision}\\ \hline \text{none} & \text{≈} & \text{+1 Language}\\ \hline \text{History and Persuasion} & \text{<} & \text{Skill Versatility}\\ \hline \text{knows } light & \text{>} & \text{none}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \text{Celestial Resistance} & \text{>>} & \text{none}\\ \hline \end{array}

This hinges on the fact that Necrotic and Radiant are rarer damage types in your setting and that History and Persuasion are not used more often in your campaign. In a setting with heavy intrigue or many creatures that deal Necrotic or Radiant damage, this race may be unbalanced (I've not done any analysis on the proportion of campaign-styles where this is relevant like the WoTC balance team likely did, so I can't say for sure if this is balanced overall, but it seems to be)

These are approximately equivalent.

2 Skill proficiencies are more useful than a language overall (both in my experience and according to the rulebook in so far as you can train languages, but not skills, with the Downtime rules in the Player's Handbook), so you have to be careful, but losing your choice of a cantrip for one of the least useful ones (in my experience) should account for this discrepancy.

This can also be seen by comparing the Half-Elf and High Elf racial traits side by side (as these official races are roughly balanced with each other).

">" is slightly better than; ">>" is noticeably better than; ">>>" is much better than

\begin{array}{r|c|l} \bf\text{High Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{Darkvision} & \text{=} & \text{Darkvision}\\ \hline \text{Extra Language} & \text{=} & \text{Included}\\ \hline \text{Keen Senses} & \text{≈} & \text{1/2 Skill Versatility}\\ \hline \text{Cantrip} & \text{>} & \text{1/2 Skill Versatility}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \end{array}

I consider Keen Senses and "skill of your choice" to be roughly equivalent since Perception is one of the more useful skills available from experience and WoTC Adventure Module analysis. Elf Weapon Training is a very minuscule benefit.

Now let's take your Sun Elf Homebrew and compare it in the same manner.

\begin{array}{r|c|l} \bf\text{Sun Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{none} & \text{<} & \text{Darkvision}\\ \hline \text{none} & \text{≈} & \text{+1 Language}\\ \hline \text{Noble Heritage} & \text{<} & \text{Skill Versatility}\\ \hline \text{knows } light & \text{>} & \text{none}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \text{Celestial Resistance} & \text{>>} & \text{none}\\ \hline \end{array}

This hinges on the fact that Necrotic and Radiant are rarer damage types in your setting and that History and Persuasion are not used more often in your campaign. In a setting with heavy intrigue and/or many creatures that deal Necrotic or Radiant damage, this race may be unbalanced as Celestial Resistance is pushed to much better than status and/or Noble Heritage is roughly equivalent to Skill Versatility (I've not done any analysis on the proportion of campaign-styles where this is relevant like the WoTC balance team likely did, so I can't say for sure if this is balanced overall, but it seems to be).

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David Coffron
  • 76.1k
  • 14
  • 319
  • 513

These are approximately equivalent.

2 Skill proficiencies are more useful than a language overall (both in my experience and according to the rulebook in so far as you can train languages, but not skills, with the Downtime rules in the Player's Handbook), so you have to be careful, but losing your choice of a cantrip for one of the least useful ones (in my experience) should account for this discrepancy.

This can also be seen by comparing the Half-Elf and High Elf racial traits side by side (as these official races are roughly balanced with each other).

">" is slightly better than; ">>>" is much better than; ">>" is noticeably better than

\begin{array}{r|c|l} \bf\text{High Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{Darkvision} & \text{=} & \text{Darkvision}\\ \hline \text{Extra Language} & \text{=} & \text{Included}\\ \hline \text{Keen Senses} & \text{≈} & \text{1/2 Skill Versatility}\\ \hline \text{Cantrip} & \text{>} & \text{1/2 Skill Versatility}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \end{array}

I consider Keen Senses and "skill of your choice" to be roughly equivalent since Perception is one of the more useful skills available from experience and WoTC Adventure Module analysis. Elf Weapon Training is a very minuscule benefit.

Now let's take your Sun Elf Homebrew and compare it in the same manner.

\begin{array}{r|c|l} \bf\text{Sun Elf} & \text{--} & \bf\text{Half-Elf} \\ \hline \text{+2/+1 ASI} & \text{<<} & \text{+2/+1/+1 ASI}\\ \hline \text{Fey Ancestry} & \text{=} & \text{Fey Ancestry} \\ \hline \text{none} & \text{<} & \text{Darkvision}\\ \hline \text{none} & \text{≈} & \text{+1 Language}\\ \hline \text{History and Persuasion} & \text{<} & \text{Skill Versatility}\\ \hline \text{knows } light & \text{>} & \text{none}\\ \hline \text{Trance} & \text{>} & \text{none}\\ \hline \text{Elf Weapon Training} & \text{≈} & \text{none}\\ \hline \text{Celestial Resistance} & \text{>>} & \text{none}\\ \hline \end{array}

This hinges on the fact that Necrotic and Radiant are rarer damage types in your setting and that History and Persuasion are not used more often in your campaign. In a setting with heavy intrigue or many creatures that deal Necrotic or Radiant damage, this race may be unbalanced (I've not done any analysis on the proportion of campaign-styles where this is relevant like the WoTC balance team likely did, so I can't say for sure if this is balanced overall, but it seems to be)