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enkryptor
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7-9 is the "Yes, but..." result

Rolling 7-9 means a success, but in a way the player didn't fully expect:

On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

The key difference is — does the player have any choice or not:

  • hard bargain — "yes you can do it, but you have to do X beforehand" or "you can do it, but it will lead to Y" (the player can choose to pay the price)
  • ugly choice — "yes you did it, now you must choose between X and Y" (the player must choose one of two bad things)
  • worse outcome — "yes you did it, but now you suffer the following consequences" (the easiest option — no choice here, just make a GM move)

The "worse outcome" result is a success with complications, or a partial success — the PC does what he/she wanted to do, but with unexpected (usually bad) consequences, fully dictated by the GM.

There is no "Nothing happened" result in DW

Any Move result — being success, failure, or both — should move the story forward. Here's a quote from Read and Understand Dungeon World:

something happens, something besides just failure. Instead of being a dead end, a player's failure leads to consequences: the situation gets worse or they have to pay a price.

Read the whole document for more details about DW being different from other TRPGs.

7-9 is the "Yes, but..." result

Rolling 7-9 means a success, but in a way the player didn't fully expect:

On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

The key difference is — does the player have any choice or not:

  • hard bargain — "yes you can do it, but you have to do X beforehand" or "you can do it, but it will lead to Y" (the player can choose to pay the price)
  • ugly choice — "yes you did it, now you must choose between X and Y" (the player must choose one of two bad things)
  • worse outcome — "yes you did it, but now you suffer the following consequences" (the easiest option — no choice here, just make a GM move)

The "worse outcome" result is a success, or a partial success — the PC does what he/she wanted to do but with unexpected (usually bad) consequences, fully dictated by the GM.

There is no "Nothing happened" result in DW

Any Move result — being success, failure, or both — should move the story forward. Here's a quote from Read and Understand Dungeon World:

something happens, something besides just failure. Instead of being a dead end, a player's failure leads to consequences: the situation gets worse or they have to pay a price.

Read the whole document for more details about DW being different from other TRPGs.

7-9 is the "Yes, but..." result

Rolling 7-9 means a success, but in a way the player didn't fully expect:

On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

The key difference is — does the player have any choice or not:

  • hard bargain — "yes you can do it, but you have to do X beforehand" or "you can do it, but it will lead to Y" (the player can choose to pay the price)
  • ugly choice — "yes you did it, now you must choose between X and Y" (the player must choose one of two bad things)
  • worse outcome — "yes you did it, but now you suffer the following consequences" (the easiest option — no choice here, just make a GM move)

The "worse outcome" result is a success with complications, or a partial success — the PC does what he/she wanted to do, but with unexpected (usually bad) consequences, fully dictated by the GM.

There is no "Nothing happened" result in DW

Any Move result — being success, failure, or both — should move the story forward. Here's a quote from Read and Understand Dungeon World:

something happens, something besides just failure. Instead of being a dead end, a player's failure leads to consequences: the situation gets worse or they have to pay a price.

Read the whole document for more details about DW being different from other TRPGs.

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enkryptor
  • 70.8k
  • 34
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7-9 is the "yes"Yes, but..." result

Rolling 7-9 means a success, but in a way the player didn't fully expect:

On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

The key difference is — does the playerplayer have any choice or not:

  • hard bargain — "yes you can do it, but you have to do X beforehand" or "you can do it, but it will lead to Y" (the player can choose to pay the price)
  • ugly choice — "yes you did it, now you must choose between X and Y" (the player must choose one of two bad things)
  • worse outcome — "yes you did it, but now you suffer the following consequences" (the easiest option — no choice here, just make a GM move)

So theThe "worse outcome" result is a success, or a partial success — the PC does what he/she wanted to do — but with unexpected (usually bad) consequences, fully dictated by the GM.

There is no "Nothing happened" result in DW

Any Move result — being success, failure, or both — should move the story forward. Here's a quote from Read and Understand Dungeon World:

something happens, something besides just failure. Instead of being a dead end, a player's failure leads to consequences: the situation gets worse or they have to pay a price.

Read the whole document for more details about DW being different from other TRPGs.

7-9 is the "yes, but..." result

Rolling 7-9 means a success, but in a way the player didn't fully expect:

On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

The key difference is — does the player have any choice or not:

  • hard bargain — "yes you can do it, but you have to do X beforehand" or "you can do it, but it will lead to Y" (the player can choose to pay the price)
  • ugly choice — "yes you did it, now you must choose between X and Y" (the player must choose one of two bad things)
  • worse outcome — "yes you did it, but now you suffer the following consequences" (the easiest option — no choice here, just make a GM move)

So the "worse outcome" is a success — the PC does what he/she wanted to do — but with unexpected (usually bad) consequences, fully dictated by the GM.

7-9 is the "Yes, but..." result

Rolling 7-9 means a success, but in a way the player didn't fully expect:

On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

The key difference is — does the player have any choice or not:

  • hard bargain — "yes you can do it, but you have to do X beforehand" or "you can do it, but it will lead to Y" (the player can choose to pay the price)
  • ugly choice — "yes you did it, now you must choose between X and Y" (the player must choose one of two bad things)
  • worse outcome — "yes you did it, but now you suffer the following consequences" (the easiest option — no choice here, just make a GM move)

The "worse outcome" result is a success, or a partial success — the PC does what he/she wanted to do — but with unexpected (usually bad) consequences, fully dictated by the GM.

There is no "Nothing happened" result in DW

Any Move result — being success, failure, or both — should move the story forward. Here's a quote from Read and Understand Dungeon World:

something happens, something besides just failure. Instead of being a dead end, a player's failure leads to consequences: the situation gets worse or they have to pay a price.

Read the whole document for more details about DW being different from other TRPGs.

added 115 characters in body
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enkryptor
  • 70.8k
  • 34
  • 238
  • 398

Worse outcome7-9 is the "yes, but..." result

Rolling 7-9 ismeans a success, but in a way the player didn't fully expect:

On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

The key difference is — does the player have any choice or not:

  • hard bargain — "yes you can do it, but you have to do X beforehand" or "you can do it, but it will lead to Y" (the player can choose to pay the price)
  • ugly choice — "yes you did it, now you must choose between X and Y" (the player must choose one of two bad things)
  • worse outcome — "yes you did it, but now you suffer the following consequences" (nothe easiest option — no choice here, just make a GM move)

So the "worse outcome" is a success — the PC does what he/she wanted to do — but with unexpected (usually bad) consequences, fully dictated by the GM.

Worse outcome is the "yes, but..." result

7-9 is a success, but in a way the player didn't fully expect:

On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

  • hard bargain — "yes you can do it, but you have to do X beforehand" or "you can do it, but it will lead to Y" (the player can choose to pay the price)
  • ugly choice — "yes you did it, now you must choose between X and Y" (the player must choose one of two bad things)
  • worse outcome — "yes you did it, but now you suffer the following consequences" (no choice here, just make a GM move)

So the "worse outcome" is a success — the PC does what he/she wanted to do — but with unexpected (usually bad) consequences.

7-9 is the "yes, but..." result

Rolling 7-9 means a success, but in a way the player didn't fully expect:

On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

The key difference is — does the player have any choice or not:

  • hard bargain — "yes you can do it, but you have to do X beforehand" or "you can do it, but it will lead to Y" (the player can choose to pay the price)
  • ugly choice — "yes you did it, now you must choose between X and Y" (the player must choose one of two bad things)
  • worse outcome — "yes you did it, but now you suffer the following consequences" (the easiest option — no choice here, just make a GM move)

So the "worse outcome" is a success — the PC does what he/she wanted to do — but with unexpected (usually bad) consequences, fully dictated by the GM.

added 4 characters in body
Source Link
enkryptor
  • 70.8k
  • 34
  • 238
  • 398
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Source Link
enkryptor
  • 70.8k
  • 34
  • 238
  • 398
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