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Your outcome was invalid

According to the Defy Danger description, a 7-9 will offer a bunch of action results that may or may not require the player to have a choice.

✴On a 10+, you do what you set out to, the threat doesn’t come to bear. ✴On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

 

You defy danger when you do something in the face of impending peril. This may seem like a catch-all. It is! Defy danger is for those times when it seems like you clearly should be rolling but no other move applies.

Here, "worse outcome" is something that is worse than not attempting the action but still succeeding (somehow), such as dropping your backback when jumping over a cliff, or tripping when trying to slide under an enemy, or blowing the bomb on your face while trying to defuse it, but nobody else got hurt (though, if this is a deadly result it should probably be on the player's hand to decide).

He was attempting to get past a troll, and there are many worse outcomes than simply succeeding to get past the troll, he could have been attacked, he could have been grabbed, he could have tripped, he could have lost his weapon. All that while still succeeding.

Your outcome was invalid

According to the Defy Danger description, a 7-9 will offer a bunch of action results that may or may not require the player to have a choice.

✴On a 10+, you do what you set out to, the threat doesn’t come to bear. ✴On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

 

You defy danger when you do something in the face of impending peril. This may seem like a catch-all. It is! Defy danger is for those times when it seems like you clearly should be rolling but no other move applies.

Here, "worse outcome" is something that is worse than not attempting the action but still succeeding (somehow), such as dropping your backback when jumping over a cliff, or tripping when trying to slide under an enemy, or blowing the bomb on your face while trying to defuse it, but nobody else got hurt (though, if this is a deadly result it should probably be on the player's hand to decide).

He was attempting to get past a troll, and there are many worse outcomes than simply succeeding to get past the troll, he could have been attacked, he could have been grabbed, he could have tripped, he could have lost his weapon. All that while still succeeding.

Your outcome was invalid

According to the Defy Danger description, a 7-9 will offer a bunch of action results that may or may not require the player to have a choice.

✴On a 10+, you do what you set out to, the threat doesn’t come to bear. ✴On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

You defy danger when you do something in the face of impending peril. This may seem like a catch-all. It is! Defy danger is for those times when it seems like you clearly should be rolling but no other move applies.

Here, "worse outcome" is something that is worse than not attempting the action but still succeeding (somehow), such as dropping your backback when jumping over a cliff, or tripping when trying to slide under an enemy, or blowing the bomb on your face while trying to defuse it, but nobody else got hurt (though, if this is a deadly result it should probably be on the player's hand to decide).

He was attempting to get past a troll, and there are many worse outcomes than simply succeeding to get past the troll, he could have been attacked, he could have been grabbed, he could have tripped, he could have lost his weapon. All that while still succeeding.

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ShadowKras
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Your outcome was invalid

According to the Defy Danger description, a 7-9 will offer a bunch of action results that may or may not require the player to have a choice.

✴On a 10+, you do what you set out to, the threat doesn’t come to bear. ✴On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

You defy danger when you do something in the face of impending peril. This may seem like a catch-all. It is! Defy danger is for those times when it seems like you clearly should be rolling but no other move applies.

Here, "worse outcome" is something that is worse than not attempting the action but still succeeding (somehow), such as dropping your backback when jumping over a cliff, or tripping when trying to slide under an enemy, or blowing the bomb on your face while trying to defuse it, but nobody else got hurt (though, if this is a deadly result it should probably be on the player's hand to decide).

He was attempting to get past a troll, and there are many worse outcomes than simply succeeding to get past the troll, he could have been attacked, he could have been grabbed, he could have tripped, he could have lost his weapon. All that while still succeeding.