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Jan 26, 2017 at 10:04 answer added Umbranus timeline score: 0
Aug 5, 2014 at 16:39 answer added Rachael timeline score: 0
May 10, 2012 at 20:59 answer added Tim Lymington timeline score: 2
Feb 18, 2012 at 1:22 answer added TimothyAWiseman timeline score: 4
Feb 13, 2012 at 7:59 answer added Sardathrion - against SE abuse timeline score: 6
Feb 13, 2012 at 1:27 comment added valadil I achieved this once without meaning to. In my Game of Thrones campaign, I killed off the friendliest NPC. Local clergy decided there would be a funeral. The players acted appropriately and one of them even gave a eulogy. Afterwards, the players were somber even out of game. The group had been playing together for ~5 years at that point, but that was the first time a death felt like something more than a plot point. I mention this as a comment, because I'm not sure why it worked and I'm merely sharing the anecdote rather than an explanation.
Feb 12, 2012 at 21:36 vote accept Khaal
Feb 12, 2012 at 14:00 answer added Yaztromo timeline score: 1
Feb 12, 2012 at 11:27 history tweeted twitter.com/#!/StackRPG/status/168657447924412416
Feb 12, 2012 at 2:30 answer added mxyzplk timeline score: 10
Feb 11, 2012 at 23:18 answer added Ichoran timeline score: 7
Feb 11, 2012 at 20:27 answer added okeefe timeline score: 2
S Feb 11, 2012 at 19:39 history suggested RSid CC BY-SA 3.0
Made question more answerable, less subjective.
Feb 11, 2012 at 19:37 review Suggested edits
S Feb 11, 2012 at 19:39
Feb 11, 2012 at 18:12 answer added RSid timeline score: 4
Feb 11, 2012 at 17:46 history edited Khaal CC BY-SA 3.0
edited title
Feb 11, 2012 at 17:27 comment added mxyzplk Related: rpg.stackexchange.com/questions/8002/…
Feb 11, 2012 at 16:51 history edited Jadasc CC BY-SA 3.0
deleted 36 characters in body
Feb 11, 2012 at 16:42 answer added Edbury timeline score: 16
Feb 11, 2012 at 16:31 history asked Khaal CC BY-SA 3.0