Timeline for How can you encourage players to portray a "realistic" reaction to in-game stressful/traumatic circumstances?
Current License: CC BY-SA 3.0
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Feb 19, 2012 at 22:08 | comment | added | p.marino | Seconded. One important point, though, is that in the UA universe getting "too hardened" to one of these kinds of mental stress prevents you from reaching the main goal of the game. I'd suggest to provide a similar rationale to discourage players to try to get their characters "too detached" regarding this kind of stress. | |
Feb 13, 2012 at 7:59 | history | answered | Sardathrion - against SE abuse | CC BY-SA 3.0 |