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Apr 10, 2019 at 14:30 history edited Rubiksmoose CC BY-SA 4.0
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Jul 4, 2018 at 11:33 answer added Ceiling Gecko timeline score: 1
Jul 3, 2018 at 16:08 history edited SevenSidedDie
Rollback to Revision 2 - remove answer from Question
Jul 3, 2018 at 16:07 comment added SevenSidedDie A conclusion like that is an answer, which you can submit as an Answer post. As answers aren’t permitted in Question posts I’m obliged to remove it and have done so. I would convert it to an Answer post if I could but I don’t have that power. If you wish to, you can recover the text from the edit history and shape it into an Answer.
Jul 3, 2018 at 9:32 vote accept Ceiling Gecko
Jul 3, 2018 at 9:32 history edited Ceiling Gecko CC BY-SA 4.0
added 2536 characters in body
Jun 28, 2018 at 15:08 answer added Yakk timeline score: 3
Jun 28, 2018 at 15:05 comment added Yakk I need clarification; how it works impacts how much work should be put into the bookkeeping. Is anything stopping your sorcerer from blowing up a rock (or something equally pointless) at the end of the day with excess spell slots? If that is the case, you want a system that is really easy to track, because pointless bookkeeping sucks. If not, you need to explain, so we can judge how complex the tracking system can afford to be.
Jun 28, 2018 at 14:36 comment added PlutoThePlanet Great, now I really want to make a character using this concept. Thanks a lot, jerk :-)
Jun 28, 2018 at 12:48 answer added FenrirG timeline score: 4
Jun 28, 2018 at 9:16 comment added Ceiling Gecko This is slightly getting off-topic now, but the mechanic is not intended to be purely detrimental to the sorcerer so that they would feel a need to game the system. It was more intended as a push your luck mechanism where it would reward the sorcerer if they can maintain a high charge while not going overboard. The system itself has not yet been put to test on the table yet, so for all I know it might indeed be too gimmicky or not practical/fun to keep track of the charge at all times.
Jun 28, 2018 at 4:06 comment added aschepler Not what you're asking about, but have you considered that this variant sorcerer could cast almost any standard spell at the end of the day in some way without much useful effect, just to burn energy? And if you try to require "useful" casts, defining and/or adjudicating that will likely be an unpleasant mess.
Jun 27, 2018 at 23:46 history tweeted twitter.com/StackRPG/status/1012119924037312512
Jun 27, 2018 at 22:28 answer added Szega timeline score: 33
Jun 27, 2018 at 22:14 answer added bob timeline score: 2
Jun 27, 2018 at 21:52 comment added Quadratic Wizard Use sorcery points to compare the value of spell slots. But tracking this would create a lot of work, making it a mechanic of dubious value.
Jun 27, 2018 at 21:43 history edited Ceiling Gecko CC BY-SA 4.0
added 1072 characters in body
Jun 27, 2018 at 21:19 comment added Ceiling Gecko @HellSaint I'm just trying to find a way how I can weigh and compare the value of a level 1 spell slot against a level 2 spell slot. For example, if a level 1 spell slot has a value of 1 point then how much would a level 2 spell slot be worth? 2 points? 1.5 point? etc.
Jun 27, 2018 at 21:02 comment added HellSaint Is there any reason the table itself is not enough for you? (i.e. you want levels above 20, idk?)
Jun 27, 2018 at 20:53 answer added Quadratic Wizard timeline score: 6
Jun 27, 2018 at 20:49 comment added Ceiling Gecko @HellSaint Yep, although it would help to also know the math behind spell slot distributions behind Paladin and so forth, I felt like it would make the question a bit vague since I'm primarily interested in building one for a sorcerer.
Jun 27, 2018 at 20:41 comment added HellSaint By "full table" you mean full casters? (i.e. Cleric, Druid, Sorcerer, Wizard, Bard)
Jun 27, 2018 at 20:41 review First posts
Jun 27, 2018 at 20:50
Jun 27, 2018 at 20:36 history asked Ceiling Gecko CC BY-SA 4.0