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Timeline for How long are spells meant to last?

Current License: CC BY-SA 4.0

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Jul 12, 2018 at 21:43 comment added Darth Pseudonym @awenonian What I mean there is, 'short' skill checks take essentially no time as far as spell durations are concerned. 'Long' skill checks expire any ten-minute durations, and three to four 'long' checks or other time consuming activities will expire any hour durations. Any duration longer than that is just up for the whole adventuring day and I don't think about it much more than that.
Jul 12, 2018 at 21:38 comment added Darth Pseudonym @awenonian Yes, 'until the next short rest' is usually fine for an hour duration, but you would certainly have to use your own judgement if they were not getting into fights but just kinda poking around at stuff and rolling skill checks. I usually just keep an eye out for specific 'time consuming activities' like shopping, traveling to a new location, investigation rolls, searching for a contact, or similar. I tend to figure out-of-combat skill checks as either 'short' (a minute or less) or 'long' (ten minutes or more), with occasional 'extremely long' for over-and-hour kinda things.
Jul 12, 2018 at 20:53 comment added Erik @awenonian I've taken one hour to mean "it's still up for the next encounter if you don't take a short rest".
Jul 12, 2018 at 20:49 comment added awenonian Perhaps the one I'm most concerned with is the 1 hour duration, which is too long to run out just because they didn't rush, but not long enough that if they really took their time it wouldn't run out.
Jul 12, 2018 at 20:16 history answered Derek Stucki CC BY-SA 4.0