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Jul 17, 2018 at 17:24 history edited Shem CC BY-SA 4.0
incorrect math, accidentally duplicated the level multiplication
S Jul 17, 2018 at 17:07 history edited Oblivious Sage CC BY-SA 4.0
improved math
S Jul 17, 2018 at 17:07 history suggested CommunityBot CC BY-SA 4.0
improved math
Jul 17, 2018 at 16:37 comment added cpcodes It also matters if the DM wishes to roll for monster HP rather than taking the average. Not exactly esoteric as it can make an encounter more interesting when the players don't know exactly how many HP a creature has - when dealing 50 damage to one kills it, but another is still standing after 60 damage has been dealt, or vice versa.
Jul 17, 2018 at 16:34 review Suggested edits
S Jul 17, 2018 at 17:07
Jul 17, 2018 at 16:14 history edited SevenSidedDie CC BY-SA 4.0
English prose math symbols instead of programming symbols
Jul 17, 2018 at 15:59 comment added KorvinStarmast I'd recommend revising your opening remark in light of @enkryptor's comment. CR-based proficiency is MM derived, not from anything to do with levels/PCs. I'd suggest simply removing that paragraph (your second one) and citing the MM as a supporting reference. Replace "effective level of 15 " with "has 15 d8 as its hit dice" ... or something close to that.
Jul 17, 2018 at 15:34 comment added enkryptor effective "levels" and "proficiency bonuses" baked into the final stats — that is not exactly true. You can "reverse-engineer" monster's stat to get its level and proficiency bonus quite often. But determining monster's level and proficiency, and then "bake" them into final stats is not the way how stats block are made in 5e.
Jul 17, 2018 at 14:44 history answered Xirema CC BY-SA 4.0