Timeline for My necromancer keeps dying (and can't raise himself)!
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Feb 20, 2013 at 15:20 | comment | added | aslum | +1 for #5. Or maybe he'll just play dead and sneak away while the party is distracted to plot his eventual revenge. | |
Mar 5, 2012 at 22:39 | history | edited | Kyle Willey | CC BY-SA 3.0 |
added in a fifth point
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Mar 5, 2012 at 22:37 | comment | added | Kyle Willey | Yeah, I don't think it's a good idea to make things impossible, nor is it a good idea to make things too easy; I had to take away most of the gear from my Shadowrunners because they had each gotten high-tech gear and were capable of taking down helicopters and tanks and the like with startling regularity. | |
Mar 5, 2012 at 21:11 | comment | added | Yaztromo | In general I agree, but I'd say: don't overdo it - the game is there to support "clever" players, that find the easiest way to overcome their opponents in order to complete the adventure. If you try to "frustrate" their being clever to hit the necromancer, ignoring a bit his minions, you may risk going against the "spirit" of the game and turning them in a bunch of "juggernaut" team, trying to beat up whatever moves in front of them. | |
Mar 5, 2012 at 20:45 | history | answered | Kyle Willey | CC BY-SA 3.0 |