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Jun 16, 2020 at 10:23 history edited CommunityBot
Commonmark migration
Nov 22, 2019 at 7:23 history edited user-781943 CC BY-SA 4.0
added 6 characters in body
Jul 31, 2018 at 21:49 comment added HellSaint @JaredGoguen I assume you meant graph #2 - anyway, all of them are corrected now.
Jul 31, 2018 at 21:47 history edited HellSaint CC BY-SA 4.0
added 770 characters in body
Jul 31, 2018 at 16:12 comment added HellSaint @Jared I forgot to cap p at 0.95, making the results inconsistent for B >= AC. I Will redo it when I can
Jul 31, 2018 at 14:07 comment added Jared Goguen In Graph #3, the ASI curve has a local maximum at X=AC=10 rather than X=AC=5. Either Y is not average damage or some calculation is incorrect; all of these functions should be monotonically non-increasing.
Jul 30, 2018 at 23:40 comment added HellSaint @NautArch I don't :P - The initiative bonus is not a main point unless he was playing an Assassin, imo. For AC and saves, he seems to be playing a Ranged DPS character, which is often a glass cannon. We are told to assume he's constantly hiding (in order to get the advantage), so it's not a stretch to assume he's not getting attacked constantly. I.e., I focused mostly on DPS because it seems to be the main issue for his character.
Jul 30, 2018 at 23:35 comment added NotArch This is amazing for comparing attack effectiveness, but an increased Dex does much more. How do you factor your own AC, increased iniative, and saves in this?
Jul 30, 2018 at 22:24 vote accept Flare161989
Jul 30, 2018 at 22:20 history answered HellSaint CC BY-SA 4.0