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Jun 16, 2020 at 10:23 history edited CommunityBot
Commonmark migration
May 22, 2019 at 21:22 comment added HellSaint @AdamZollo Hm, Mobile feat seems interesting for a small number of enemies. A concern with that is that we require Variant Human or 4th level just for that. Either way, this is kinda out of the scope of the question - this question is about whether the proposed build is viable in actual gameplay, not how it can be improved. Personally, your suggestion is welcomed, though :)
May 19, 2019 at 5:07 comment added 4tomic Does it need to be ranged and dex based? What about using TWF and mobile? Then you can get the benefits from rage and disengage to get distance. If that won’t work, you can still throw your hand axes. Or use shield master to knock targets away and prone and add battle field control. Then you can position yourself so that, if they do follow you, it’s to a position that is advantageous.
Feb 7, 2019 at 12:22 comment added Davo Gotcha, my oversight.
Feb 6, 2019 at 20:40 comment added HellSaint @Davo "To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher."
Feb 6, 2019 at 20:39 comment added HellSaint @Davo you need STR 13 to multiclass as a barbarian.
Feb 5, 2019 at 15:54 comment added Davo You can multiclass into Fighter with a Dex of 13 or more, it doesn't have to be Str.
Feb 5, 2019 at 15:22 answer added cwilson timeline score: 5
Nov 19, 2018 at 19:34 answer added Rykara timeline score: 0
Nov 17, 2018 at 5:38 vote accept HellSaint
Aug 13, 2018 at 10:31 answer added András timeline score: 12
Aug 13, 2018 at 1:35 comment added HellSaint @DavidCoffron I'm actually interested in answers that playtested it. Dex-based barbarians were a huge discussion during early-5e from what I remember, and Ancestral Guardian seems to be one of the best uses for it - so it doesn't seem that unlikely that some people tried it out. If I'm missing something, that answers the whole question (e.g. "Rage actually won't work for some reason") since it makes it instantly not viable. If I'm not missing anything, then yeah, I'd like someone that tried it out to answer.
Aug 13, 2018 at 1:17 comment added David Coffron Can you more accurately define "average level of play?" I'm afraid this answer may only be answerable by a playtest (which makes it on-topic, but very difficult to answer). Focusing only on whether you are missing something by asking the individual moving pieces is an easier question to answer, but your scope is your own. Just fair warning that speculative answers would not work here without further clarification.
Aug 12, 2018 at 22:29 history asked HellSaint CC BY-SA 4.0