Timeline for How do I communicate to my players that a door is, for the time being, absolutely locked to them?
Current License: CC BY-SA 4.0
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Aug 13, 2018 at 16:24 | comment | added | Mark Wells | I run a naturalistic kind of fantasy where, in a major city like Waterdeep, there is probably a guy with a clipboard who checks whether the portal to Hell in your basement is properly grounded and has a safety railing. In a more high-fantasy idiom, doors have prophecies or riddles written on them, and a door that's unopenable should probably have no inscription. (Compare this door from Lord of the Rings.) | |
Aug 13, 2018 at 14:33 | comment | added | Pink Sweetener | Love these tips! It sounds like a challenge to design something that gives players no hook at all. Example: Door: "By Order of the Waterdeep Fire Marshal--Do Not Enter" Players: Hmm, so it's a Fire marshall from the town of Waterdeep. Maybe we need to use the other two elements, Wind and Earth, to open the door? | |
Aug 13, 2018 at 1:06 | history | answered | Mark Wells | CC BY-SA 4.0 |