Timeline for Players constantly capture enemies and question them, how to deal with it?
Current License: CC BY-SA 4.0
5 events
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Aug 14, 2018 at 20:46 | comment | added | Pink Sweetener | @Chronocidal That's a good point. You should post that as a full answer to the question! | |
Aug 14, 2018 at 20:03 | history | edited | Quadratic Wizard | CC BY-SA 4.0 |
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Aug 14, 2018 at 19:48 | comment | added | TemporalWolf | On the same line, it doesn't have to be accurate: it could be the captured bandit honestly thinks an owlbear den is where the golden treasure is buried... the players may then learn that not everything they are told is true, even if the person saying it believes it. | |
Aug 14, 2018 at 14:51 | comment | added | Chronocidal | Also, if the party becomes known for capture & interrogation, the villain may plan around this: Perhaps the minions have been given a parchment they were told is a map that they can return to the villain's base and avoid the traps. A pity for our heroes that the villain prepared explosive runes this morning... | |
Aug 14, 2018 at 14:03 | history | answered | Quadratic Wizard | CC BY-SA 4.0 |