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SevenSidedDie
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Cheating is really strong expression for this type of rules (D&D/Pathfinder).

  1. Check if all players will be happy to "change the game".

    • If more dying make another player unhappy, then your actions were pointless. Be sure that everyone is OK with the fact, that their precious creations may die (even just because they don't have luck that day).

    If more dying make another player unhappy, then your actions were pointless. Be sure that everyone is OK with the fact, that their precious creations may die (even just because they don't have luck that day).

  2. Speak about it with your GM directly.

    • You (or your friend) didn't requested if the GM could be more ruthless1. Just requested roll in the open and the GM (reluctantly) agreed. Maybe he would be OK with the game change, but you didn't ask for it and to be honest, I would agree more willingly with that than with showing my rolls.

    You (or your friend) didn't requested if the GM could be more ruthless1. Just requested roll in the open and the GM (reluctantly) agreed. Maybe he would be OK with the game change, but you didn't ask for it and to be honest, I would agree more willingly with that than with showing my rolls.


At end of the day, it is really up to you and your group, but if there is no need to have e.g. some healer in your party (because if something happens and you accidentally die, you are resurrected for free), you just throw away important part of several classes and make them not as useful as they should be - almost useless actually (and I like my cleric! ;-)).


1 By ruthless I didn't mean without logic, but just actions with consequences and monsters/NPCs using their abilities and knowledge.

Cheating is really strong expression for this type of rules (D&D/Pathfinder).

  1. Check if all players will be happy to "change the game".

    • If more dying make another player unhappy, then your actions were pointless. Be sure that everyone is OK with the fact, that their precious creations may die (even just because they don't have luck that day).
  2. Speak about it with your GM directly.

    • You (or your friend) didn't requested if the GM could be more ruthless1. Just requested roll in the open and the GM (reluctantly) agreed. Maybe he would be OK with the game change, but you didn't ask for it and to be honest, I would agree more willingly with that than with showing my rolls.

At end of the day, it is really up to you and your group, but if there is no need to have e.g. some healer in your party (because if something happens and you accidentally die, you are resurrected for free), you just throw away important part of several classes and make them not as useful as they should be - almost useless actually (and I like my cleric! ;-)).


1 By ruthless I didn't mean without logic, but just actions with consequences and monsters/NPCs using their abilities and knowledge.

Cheating is really strong expression for this type of rules (D&D/Pathfinder).

  1. Check if all players will be happy to "change the game".

    If more dying make another player unhappy, then your actions were pointless. Be sure that everyone is OK with the fact, that their precious creations may die (even just because they don't have luck that day).

  2. Speak about it with your GM directly.

    You (or your friend) didn't requested if the GM could be more ruthless1. Just requested roll in the open and the GM (reluctantly) agreed. Maybe he would be OK with the game change, but you didn't ask for it and to be honest, I would agree more willingly with that than with showing my rolls.


At end of the day, it is really up to you and your group, but if there is no need to have e.g. some healer in your party (because if something happens and you accidentally die, you are resurrected for free), you just throw away important part of several classes and make them not as useful as they should be - almost useless actually (and I like my cleric! ;-)).


1 By ruthless I didn't mean without logic, but just actions with consequences and monsters/NPCs using their abilities and knowledge.

added 2 characters in body
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Artholl
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Cheating is really strong expression for this type of rules (D&D/Pathfinder).

  1. Check if all players will be happy to "change the game".

    • If more dying make another player unhappy, then your actions were pointless. Be sure that everyone is OK with the fact, that their precious creations may die (even just because they don't have luck that day).
  2. Speak about it with your GM directly.

    • You (or your friend) didn't requested if the GM could be more ruthless1. Just requested roll in the open and the GM (reluctantly) agreed. Maybe he would be OK with the game change, but you didn't ask for it and to be honest, I would agree more willingly with that than with showing my rolls.
  3. Speak about it with your GM directly.


At end of the day, it is really up to you and your group, but if there is no need to have e.g. some healer in your party (because if something happens and you accidentally die, you are resurrected for free), you just throw away important part of several classes and make them not as useful as they should be - almost useless actually (and I like my cleric! ;-)).


1 By ruthless I didn't mean without logic, but just actions with consequences and monsters/NPCs using their abilities and knowledge.

Cheating is really strong expression for this type of rules (D&D/Pathfinder).

  1. Check if all players will be happy to "change the game".

    • If more dying make another player unhappy, then your actions were pointless. Be sure that everyone is OK with the fact, that their precious creations may die (even just because they don't have luck that day).
    • You (or your friend) didn't requested if the GM could be more ruthless1. Just requested roll in the open and the GM (reluctantly) agreed. Maybe he would be OK with the game change, but you didn't ask for it and to be honest, I would agree more willingly with that than with showing my rolls.
  2. Speak about it with your GM directly.


At end of the day, it is really up to you and your group, but if there is no need to have e.g. some healer in your party (because if something happens and you accidentally die, you are resurrected for free), you just throw away important part of several classes and make them not as useful as they should be - almost useless actually (and I like my cleric! ;-)).


1 By ruthless I didn't mean without logic, but just actions with consequences and monsters/NPCs using their abilities and knowledge.

Cheating is really strong expression for this type of rules (D&D/Pathfinder).

  1. Check if all players will be happy to "change the game".

    • If more dying make another player unhappy, then your actions were pointless. Be sure that everyone is OK with the fact, that their precious creations may die (even just because they don't have luck that day).
  2. Speak about it with your GM directly.

    • You (or your friend) didn't requested if the GM could be more ruthless1. Just requested roll in the open and the GM (reluctantly) agreed. Maybe he would be OK with the game change, but you didn't ask for it and to be honest, I would agree more willingly with that than with showing my rolls.

At end of the day, it is really up to you and your group, but if there is no need to have e.g. some healer in your party (because if something happens and you accidentally die, you are resurrected for free), you just throw away important part of several classes and make them not as useful as they should be - almost useless actually (and I like my cleric! ;-)).


1 By ruthless I didn't mean without logic, but just actions with consequences and monsters/NPCs using their abilities and knowledge.

Formatting for ease of presentation
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KorvinStarmast
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Cheating is really strong expression for this type of rules (D&D/Pathfinder).

  1. Check if all players will be happy to "change the game".

    Check if all players will be happy to "change the game".

    • If more dying make another player unhappy, then your actions were pointless. Be sure that everyone is OK with the fact, that their precious creations may die (even just because they don't have luck that day).
    • You (or your friend) didn't requested if the GM could be more ruthless1. Just requested roll in the open and the GM (reluctantly) agreed. Maybe he would be OK with the game change, but you didn't ask for it and to be honest, I would agree more willingly with that than with showing my rolls.
  2. Speak about it with your GM directly.

    Speak about it with your GM directly.

ad 1. If more dying make another player unhappy, then your actions were pointless. Be sure that everyone is OK with the fact, that their precious creations may die (even just because they don't have luck that day).

ad 2. You (or your friend) didn't requested if the GM could be more ruthless1. Just requested roll in the open and the GM (reluctantly) agreed. Maybe he would be OK with the game change, but you didn't ask for it and to be honest, I would agree more willingly with that than with showing my rolls.


At end of the day, it is really up to you and your group, but if there is no need to have e.g. some healer in your party (because if something happens and you accidentally die, you are resurrected for free), you just throw away important part of several classes and make them not as useful as they should be - almost useless actually (and I like my cleric! ;-)).


1 By ruthless I didn't mean without logic, but just actions with consequences and monsters/NPCs using their abilities and knowledge.

Cheating is really strong expression for this type of rules (D&D/Pathfinder).

  1. Check if all players will be happy to "change the game".
  2. Speak about it with your GM directly.

ad 1. If more dying make another player unhappy, then your actions were pointless. Be sure that everyone is OK with the fact, that their precious creations may die (even just because they don't have luck that day).

ad 2. You (or your friend) didn't requested if the GM could be more ruthless1. Just requested roll in the open and the GM (reluctantly) agreed. Maybe he would be OK with the game change, but you didn't ask for it and to be honest, I would agree more willingly with that than with showing my rolls.


At end of the day, it is really up to you and your group, but if there is no need to have e.g. some healer in your party (because if something happens and you accidentally die, you are resurrected for free), you just throw away important part of several classes and make them not as useful as they should be - almost useless actually (and I like my cleric! ;-)).


1 By ruthless I didn't mean without logic, but just actions with consequences and monsters/NPCs using their abilities and knowledge.

Cheating is really strong expression for this type of rules (D&D/Pathfinder).

  1. Check if all players will be happy to "change the game".

    • If more dying make another player unhappy, then your actions were pointless. Be sure that everyone is OK with the fact, that their precious creations may die (even just because they don't have luck that day).
    • You (or your friend) didn't requested if the GM could be more ruthless1. Just requested roll in the open and the GM (reluctantly) agreed. Maybe he would be OK with the game change, but you didn't ask for it and to be honest, I would agree more willingly with that than with showing my rolls.
  2. Speak about it with your GM directly.


At end of the day, it is really up to you and your group, but if there is no need to have e.g. some healer in your party (because if something happens and you accidentally die, you are resurrected for free), you just throw away important part of several classes and make them not as useful as they should be - almost useless actually (and I like my cleric! ;-)).


1 By ruthless I didn't mean without logic, but just actions with consequences and monsters/NPCs using their abilities and knowledge.

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Artholl
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