Timeline for Running games for a constantly unreliable group
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Jul 29, 2014 at 7:51 | vote | accept | Macona | ||
Oct 23, 2012 at 10:50 | comment | added | Vorac | To add to 3): talk with the players what are their characters going to do during the session. The players know where the game is heading and can give guidelines - much like the GM prepares for a session. | |
Mar 21, 2012 at 4:26 | history | edited | mxyzplk | CC BY-SA 3.0 |
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Mar 19, 2012 at 22:05 | comment | added | TimothyAWiseman | Great answer, except I'll say that allowing some characters to get a bit ahead or behind on XP isn't always a bad thing and can encourage players to show up. The key word is "a bit". Being a bit ahead can be fun and a bit behind challenging. Being way ahead makes the others deadweight, and neither having nor being deadweight is any fun. It depends heavily on the group and somewhat on the game system though. | |
Mar 19, 2012 at 15:29 | history | answered | wax eagle | CC BY-SA 3.0 |