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Included some examples so as to make it a bit more specific rather than it just being an open question.
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For example, let's say a PC acquired a book about ghouls and took the time to thoroughly read through it. What are some ways to reward that player for taking the time in-game to do this?

Some things I've thought up myself (though I'm not sure if these would be 'balanced'):

  • Giving the PC in question a +x amount of bonus to their attack when trying to hit that certain creature (or granting the PC permanent advantage when trying to hit it) because the PC has read about some of the creature's weak spots during his reasearch.
  • Revealing 1 or more stats about the creature depending on the book and how much time they spend researching the topic. (By "revealing a stat" I don't necessarily mean giving the player knowledge of an actual stat, like its Intelligence modifier or something but rather saying something/hinting along the lines of "You've discovered that ghouls more than not tend to be driven by their hunger rather than their intelligence when it comes to making decisions.")
  • Telling the PC about some of the creature's habits. Continuing the example of ghouls, this could be something like "Most sources seem to agree that ghouls rarely venture alone, on the contrary they tend to create groups or packs." or "Ghouls usually use their claws to paralyze their target before digging their fangs into it, assuring they can devour at their heart's content without the target struggling or escaping."

Other ideas, thoughts or comments are most certainly welcome.

For example, let's say a PC acquired a book about ghouls and took the time to thoroughly read through it. What are some ways to reward that player for taking the time in-game to do this?

For example, let's say a PC acquired a book about ghouls and took the time to thoroughly read through it. What are some ways to reward that player for taking the time in-game to do this?

Some things I've thought up myself (though I'm not sure if these would be 'balanced'):

  • Giving the PC in question a +x amount of bonus to their attack when trying to hit that certain creature (or granting the PC permanent advantage when trying to hit it) because the PC has read about some of the creature's weak spots during his reasearch.
  • Revealing 1 or more stats about the creature depending on the book and how much time they spend researching the topic. (By "revealing a stat" I don't necessarily mean giving the player knowledge of an actual stat, like its Intelligence modifier or something but rather saying something/hinting along the lines of "You've discovered that ghouls more than not tend to be driven by their hunger rather than their intelligence when it comes to making decisions.")
  • Telling the PC about some of the creature's habits. Continuing the example of ghouls, this could be something like "Most sources seem to agree that ghouls rarely venture alone, on the contrary they tend to create groups or packs." or "Ghouls usually use their claws to paralyze their target before digging their fangs into it, assuring they can devour at their heart's content without the target struggling or escaping."

Other ideas, thoughts or comments are most certainly welcome.

Post Closed as "Opinion-based" by Tiggerous, Xirema, Slagmoth, T.J.L., Oblivious Sage
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How to reward player characters that take the time to research and read books, etc. about creatures or lore?

For example, let's say a PC acquired a book about ghouls and took the time to thoroughly read through it. What are some ways to reward that player for taking the time in-game to do this?