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when toggle format what by license comment
Mar 26, 2012 at 10:52 history edited aramis CC BY-SA 3.0
Add paranoia
Mar 20, 2012 at 20:49 comment added aramis @Guillaume that's another reason for an outline format: it's easier to see what can be dropped if need be.
Mar 20, 2012 at 19:19 comment added Argyle One adventure per session is definitely the way to go. I recently ran a old-school punch-the-Klingons Star Trek game this way, and it was great. Squeezing the whole thing into one session is tricky, though. Perhaps ironically, I think my job was made easier by having novice role-players at the table. They didn't overthink things like veterans sometimes can.
Mar 20, 2012 at 12:31 comment added gbjbaanb one thing to add: for the battles, who says you need to reduce the number of baddies. You just need the PCs to be more of team leaders, rather than the entire group. You see cop TV shows where the 2 main characters are the focus, when it comes to the battle, the NPC swat team comes with them. (maybe the players could play the swat team for a 'minigame' and then switch back to their main characters once the perps are cuffed).
Mar 20, 2012 at 12:29 comment added gbjbaanb got to say this is the best solution so far - how to play a game when the players would only like to play occasionally. I'd add Paranoia type games (if not paranoia itself, think Terminator or Spy or even Cop where the characters are part of a larger group, so the available PCs are sent on episodic missions). you might need to tailor the mission types to the available PCs skills though. An addition to this is if each player has 2 characters on the go at any time, this helps to keep things mixed up so you don't run 'traditional' scenarios.
Mar 20, 2012 at 11:47 comment added Guillaume Run your game episodically is a really great proposition. But being able to frame a complete episode in a 4h slot time is quite hard to achieve. I would advise to select a game with a system that run smoothly and that let you resolve combats in a small amount of time.
Mar 20, 2012 at 4:32 history answered aramis CC BY-SA 3.0