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Yup, you always get your ability score bonus.

##Yup, you always get your ability score bonus. DespiteDespite common misconceptions, D&D5E doesn't actually have "skill checks". It has ability checks, that sometimes get a proficiency bonus, too.

For example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding.

Note that it is not a "Stealth check", it's a "Dexterity check" with some extra stuff. Other bits of nomenclature bear it out the same way: characters do not make a "Perception check" to spot something, they make a "Wisdom (Perception) check".

Proficiency Required

##Proficiency Required NoteNote that some checks may require proficiency. Most common this is seen with picking locks - it's still a Dexterity check, but a character often needs proficiency with Thieves' Tools to roll at all (but gets to add proficiency bonus).

The same thing can happen with skills like Arcana. If the bit of trivia is something that any character living in a magical world might know, the DM could call for an Intelligence (Arcana) check - the DC will probably be low, so characters without Arcana proficiency could pass, while smart people with Arcana training almost certainly will. If the DM determines it's something more exotic or esoteric, they can either raise the DC (something every first-year wizard's apprentice should know) or require proficiency (something only people who've properly studied the subject have any chance of knowing).

##Yup, you always get your ability score bonus. Despite common misconceptions, D&D5E doesn't actually have "skill checks". It has ability checks, that sometimes get a proficiency bonus, too.

For example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding.

Note that it is not a "Stealth check", it's a "Dexterity check" with some extra stuff. Other bits of nomenclature bear it out the same way: characters do not make a "Perception check" to spot something, they make a "Wisdom (Perception) check".

##Proficiency Required Note that some checks may require proficiency. Most common this is seen with picking locks - it's still a Dexterity check, but a character often needs proficiency with Thieves' Tools to roll at all (but gets to add proficiency bonus).

The same thing can happen with skills like Arcana. If the bit of trivia is something that any character living in a magical world might know, the DM could call for an Intelligence (Arcana) check - the DC will probably be low, so characters without Arcana proficiency could pass, while smart people with Arcana training almost certainly will. If the DM determines it's something more exotic or esoteric, they can either raise the DC (something every first-year wizard's apprentice should know) or require proficiency (something only people who've properly studied the subject have any chance of knowing).

Yup, you always get your ability score bonus.

Despite common misconceptions, D&D5E doesn't actually have "skill checks". It has ability checks, that sometimes get a proficiency bonus, too.

For example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding.

Note that it is not a "Stealth check", it's a "Dexterity check" with some extra stuff. Other bits of nomenclature bear it out the same way: characters do not make a "Perception check" to spot something, they make a "Wisdom (Perception) check".

Proficiency Required

Note that some checks may require proficiency. Most common this is seen with picking locks - it's still a Dexterity check, but a character often needs proficiency with Thieves' Tools to roll at all (but gets to add proficiency bonus).

The same thing can happen with skills like Arcana. If the bit of trivia is something that any character living in a magical world might know, the DM could call for an Intelligence (Arcana) check - the DC will probably be low, so characters without Arcana proficiency could pass, while smart people with Arcana training almost certainly will. If the DM determines it's something more exotic or esoteric, they can either raise the DC (something every first-year wizard's apprentice should know) or require proficiency (something only people who've properly studied the subject have any chance of knowing).

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T.J.L.
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##Yup, you always get your ability score bonus. Despite common misconceptions, D&D5E doesn't actually have "skill checks". It has ability checks, that sometimes get a proficiency bonus, too.

For example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding.

Note that it is not a "Stealth check", it's a "Dexterity check" with some extra stuff. Other bits of nomenclature bear it out the same way: characters do not make a "Perception check" to spot something, they make a "Wisdom (Perception) check".

##Proficiency Required Note that some checks may require proficiency. Most common this is seen with picking locks - it's still a Dexterity check, but you needa character often needs proficiency with Thieves' Tools and getto roll at all (but gets to add your proficiency bonus).

The same thing can happen with skills like Arcana. If the bit of trivia is something that any character living in a magical world might know, the DM could call for an Intelligence (Arcana) check - the DC will probably be low, so characters without Arcana proficiency could pass, while smart people with Arcana training almost certainly will. If the DM determines it's something more exotic or esoteric, they can either raise the DC (something every first-year wizard's apprentice should know) or require proficiency (something only people who've properly studied the subject have any chance of knowing).

##Yup, you always get your ability score bonus. Despite common misconceptions, D&D5E doesn't actually have "skill checks". It has ability checks, that sometimes get a proficiency bonus, too.

For example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding.

Note that it is not a "Stealth check", it's a "Dexterity check" with some extra stuff. Other bits of nomenclature bear it out the same way: characters do not make a "Perception check" to spot something, they make a "Wisdom (Perception) check".

##Proficiency Required Note that some checks may require proficiency. Most common this is seen with picking locks - it's still a Dexterity check, but you need proficiency with Thieves' Tools and get to add your proficiency bonus.

The same thing can happen with skills like Arcana. If the bit of trivia is something that any character living in a magical world might know, the DM could call for an Intelligence (Arcana) check - the DC will probably be low, so characters without Arcana proficiency could pass, while smart people with Arcana training almost certainly will. If the DM determines it's something more exotic or esoteric, they can either raise the DC (something every first-year wizard's apprentice should know) or require proficiency (something only people who've properly studied the subject have any chance of knowing).

##Yup, you always get your ability score bonus. Despite common misconceptions, D&D5E doesn't actually have "skill checks". It has ability checks, that sometimes get a proficiency bonus, too.

For example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding.

Note that it is not a "Stealth check", it's a "Dexterity check" with some extra stuff. Other bits of nomenclature bear it out the same way: characters do not make a "Perception check" to spot something, they make a "Wisdom (Perception) check".

##Proficiency Required Note that some checks may require proficiency. Most common this is seen with picking locks - it's still a Dexterity check, but a character often needs proficiency with Thieves' Tools to roll at all (but gets to add proficiency bonus).

The same thing can happen with skills like Arcana. If the bit of trivia is something that any character living in a magical world might know, the DM could call for an Intelligence (Arcana) check - the DC will probably be low, so characters without Arcana proficiency could pass, while smart people with Arcana training almost certainly will. If the DM determines it's something more exotic or esoteric, they can either raise the DC (something every first-year wizard's apprentice should know) or require proficiency (something only people who've properly studied the subject have any chance of knowing).

changed DNDBeyond PHB link to point to corresponding basic rules section instead
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V2Blast
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##Yup, you always get your ability score bonus. Despite common misconceptions, D&D5E doesn't actually have "skill checks". It has ability checksability checks, that sometimes get a proficiency bonus, too.

For example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding.

Note that it is not a "Stealth check", it's a "Dexterity check" with some extra stuff. Other bits of nomenclature bear it out the same way: characters do not make a "Perception check" to spot something, they make a "Wisdom (Perception) check".

##Proficiency Required Note that some checks may require proficiency. Most common this is seen with picking locks - it's still a Dexterity check, but you need proficiency with Thieves' Tools and get to add your proficiency bonus.

The same thing can happen with skills like Arcana. If the bit of trivia is something that any character living in a magical world might know, the DM could call for an Intelligence (Arcana) check - the DC will probably be low, so characters without Arcana proficiency could pass, while smart people with Arcana training almost certainly will. If the DM determines it's something more exotic or esoteric, they can either raise the DC (something every first-year wizard's apprentice should know) or require proficiency (something only people who've properly studied the subject have any chance of knowing).

##Yup, you always get your ability score bonus. Despite common misconceptions, D&D5E doesn't actually have "skill checks". It has ability checks, that sometimes get a proficiency bonus, too.

For example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding.

Note that it is not a "Stealth check", it's a "Dexterity check" with some extra stuff. Other bits of nomenclature bear it out the same way: characters do not make a "Perception check" to spot something, they make a "Wisdom (Perception) check".

##Proficiency Required Note that some checks may require proficiency. Most common this is seen with picking locks - it's still a Dexterity check, but you need proficiency with Thieves' Tools and get to add your proficiency bonus.

The same thing can happen with skills like Arcana. If the bit of trivia is something that any character living in a magical world might know, the DM could call for an Intelligence (Arcana) check - the DC will probably be low, so characters without Arcana proficiency could pass, while smart people with Arcana training almost certainly will. If the DM determines it's something more exotic or esoteric, they can either raise the DC (something every first-year wizard's apprentice should know) or require proficiency (something only people who've properly studied the subject have any chance of knowing).

##Yup, you always get your ability score bonus. Despite common misconceptions, D&D5E doesn't actually have "skill checks". It has ability checks, that sometimes get a proficiency bonus, too.

For example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding.

Note that it is not a "Stealth check", it's a "Dexterity check" with some extra stuff. Other bits of nomenclature bear it out the same way: characters do not make a "Perception check" to spot something, they make a "Wisdom (Perception) check".

##Proficiency Required Note that some checks may require proficiency. Most common this is seen with picking locks - it's still a Dexterity check, but you need proficiency with Thieves' Tools and get to add your proficiency bonus.

The same thing can happen with skills like Arcana. If the bit of trivia is something that any character living in a magical world might know, the DM could call for an Intelligence (Arcana) check - the DC will probably be low, so characters without Arcana proficiency could pass, while smart people with Arcana training almost certainly will. If the DM determines it's something more exotic or esoteric, they can either raise the DC (something every first-year wizard's apprentice should know) or require proficiency (something only people who've properly studied the subject have any chance of knowing).

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T.J.L.
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  • 8
  • 187
  • 235
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T.J.L.
  • 49k
  • 8
  • 187
  • 235
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T.J.L.
  • 49k
  • 8
  • 187
  • 235
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