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Nov 19, 2018 at 16:20 comment added mxyzplk Please do not answer in comments, use answers for that.
S Aug 31, 2018 at 21:38 history suggested quetzalcoatl CC BY-SA 4.0
fixed typo, other slight changes to reach edited-characters-limit
Aug 31, 2018 at 21:24 review Suggested edits
S Aug 31, 2018 at 21:38
Aug 31, 2018 at 18:56 answer added Draco18s no longer trusts SE timeline score: -1
Aug 31, 2018 at 17:43 history edited screamline CC BY-SA 4.0
Clarified ambiguity in question title
Aug 31, 2018 at 16:28 answer added NotArch timeline score: 0
Aug 31, 2018 at 15:01 history tweeted twitter.com/StackRPG/status/1035543110204444672
Aug 31, 2018 at 14:19 answer added Ruse timeline score: 9
Aug 31, 2018 at 13:47 vote accept hohenheim
Aug 31, 2018 at 13:30 answer added screamline timeline score: 25
Aug 31, 2018 at 13:22 history edited Slagmoth CC BY-SA 4.0
added 2 characters in body
Aug 31, 2018 at 13:18 answer added enkryptor timeline score: 6
Aug 31, 2018 at 13:18 history edited hohenheim CC BY-SA 4.0
added 476 characters in body
Aug 31, 2018 at 13:14 comment added Pyrotechnical It could be important as it alters the balance of whether whack a mole is happening on both sides of the battle. It doesn't change my answer either way, but it might be relevant to other answers.
Aug 31, 2018 at 13:08 comment added hohenheim My houserule aims to introduce a hightened feeling of danger when being reduced to 0 hp, as well as some realism. The Lingering Injury rule seems to leave the characters crippled and broken after almost every fight. Plus, my party is level 3 at the moment. So they are far away from casting heal and regenerate. So they could easily lose limbs, eyes and other (semi)imporant stuff.
Aug 31, 2018 at 13:06 comment added Pyrotechnical Just to clarify, your non-significant NPCs make death saves?
Aug 31, 2018 at 12:56 answer added Pyrotechnical timeline score: 11
Aug 31, 2018 at 12:50 comment added hohenheim Yes, getting a level of exhaustion every time they fall unconscious was the first draft of this rule. But this could get out of control really fast, so I decided to tone it down a little bit.
Aug 31, 2018 at 12:41 comment added SeriousBri My DM runs a harsher version of this without the CON save, I am interested to hear what people think on this. I think it makes sense, but has so far been quite punishing (Level 1).
Aug 31, 2018 at 12:35 answer added András timeline score: -2
Aug 31, 2018 at 11:47 history asked hohenheim CC BY-SA 4.0