Timeline for What balance issues would arise from a house rule imposing a saving throw versus exhaustion after a PC falls unconscious?
Current License: CC BY-SA 4.0
21 events
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Nov 19, 2018 at 16:20 | comment | added | mxyzplk | Please do not answer in comments, use answers for that. | |
S Aug 31, 2018 at 21:38 | history | suggested | quetzalcoatl | CC BY-SA 4.0 |
fixed typo, other slight changes to reach edited-characters-limit
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Aug 31, 2018 at 21:24 | review | Suggested edits | |||
S Aug 31, 2018 at 21:38 | |||||
Aug 31, 2018 at 18:56 | answer | added | Draco18s no longer trusts SE | timeline score: -1 | |
Aug 31, 2018 at 17:43 | history | edited | screamline | CC BY-SA 4.0 |
Clarified ambiguity in question title
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Aug 31, 2018 at 16:28 | answer | added | NotArch | timeline score: 0 | |
Aug 31, 2018 at 15:01 | history | tweeted | twitter.com/StackRPG/status/1035543110204444672 | ||
Aug 31, 2018 at 14:19 | answer | added | Ruse | timeline score: 9 | |
Aug 31, 2018 at 13:47 | vote | accept | hohenheim | ||
Aug 31, 2018 at 13:30 | answer | added | screamline | timeline score: 25 | |
Aug 31, 2018 at 13:22 | history | edited | Slagmoth | CC BY-SA 4.0 |
added 2 characters in body
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Aug 31, 2018 at 13:18 | answer | added | enkryptor | timeline score: 6 | |
Aug 31, 2018 at 13:18 | history | edited | hohenheim | CC BY-SA 4.0 |
added 476 characters in body
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Aug 31, 2018 at 13:14 | comment | added | Pyrotechnical | It could be important as it alters the balance of whether whack a mole is happening on both sides of the battle. It doesn't change my answer either way, but it might be relevant to other answers. | |
Aug 31, 2018 at 13:08 | comment | added | hohenheim | My houserule aims to introduce a hightened feeling of danger when being reduced to 0 hp, as well as some realism. The Lingering Injury rule seems to leave the characters crippled and broken after almost every fight. Plus, my party is level 3 at the moment. So they are far away from casting heal and regenerate. So they could easily lose limbs, eyes and other (semi)imporant stuff. | |
Aug 31, 2018 at 13:06 | comment | added | Pyrotechnical | Just to clarify, your non-significant NPCs make death saves? | |
Aug 31, 2018 at 12:56 | answer | added | Pyrotechnical | timeline score: 11 | |
Aug 31, 2018 at 12:50 | comment | added | hohenheim | Yes, getting a level of exhaustion every time they fall unconscious was the first draft of this rule. But this could get out of control really fast, so I decided to tone it down a little bit. | |
Aug 31, 2018 at 12:41 | comment | added | SeriousBri | My DM runs a harsher version of this without the CON save, I am interested to hear what people think on this. I think it makes sense, but has so far been quite punishing (Level 1). | |
Aug 31, 2018 at 12:35 | answer | added | András | timeline score: -2 | |
Aug 31, 2018 at 11:47 | history | asked | hohenheim | CC BY-SA 4.0 |