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Ifusaso 'he-him'
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Whenever you deal damage with a conjured weapon you can give the equivalent of that damage as temporary hit points to a party member or friendly NPC within 50ft. These temporary hit points disappear after 1 minute.

Oracle lvl 8 <br>
Mystery: [Metal][1] | Curse: [Aboleth][2]<br>
Str 18(+2 special trait) | Dex 10 | Con 12 | Wis 10 | Cha 18 (+2)<br>

[Flaw][3] 1: Mark of Slavery<br>
[Flaw][3] 2: Pride<br>
Drawback: Marked<br>
Trait 1: [Reactionary][4]<br>
Trait 2: [Ancestral Weapon][5]<br>
Feat 1: [Self Delusion][6] (Rogue Genius Games)<br>
Feat 2: [Noble Scion][7]<br>
Feat 3: [Extend Spell][8]<br>
Revelation: Armor Mastery<br>

LvL 3<br>
Feat 1: [Combat Casting][9]<br>
Feat 2: [Power Attack][10]<br>
Revelation: Iron Weapon<br>

LvL 5<br>
Feat 1: [Furious Focus][11]<br>
Feat 2: [Warrior Priest][12]<br>

LvL 7<br>
Feat 1: [Strange Revelation][13] (Kobold Press)<br>
Feat 2: ???<br>
Revelation: Prophetic Armor

Whenever you deal damage with a conjured weapon you can give the equivalent of that damage as temporary hit points to a party member or friendly NPC.

Oracle lvl 8 <br>
Mystery: [Metal][1] | Curse: [Aboleth][2]<br>
Str 18(+2 special trait) | Dex 10 | Con 12 | Wis 10 | Cha 18 (+2)<br>

[Flaw][3] 1: Mark of Slavery<br>
[Flaw][3] 2: Pride<br>
Drawback: Marked<br>
Trait 1: [Reactionary][4]<br>
Trait 2: [Ancestral Weapon][5]<br>
Feat 1: [Self Delusion][6] (Rogue Genius Games)<br>
Feat 2: [Noble Scion][7]<br>
Feat 3: [Extend Spell][8]<br>
Revelation: Armor Mastery<br>

LvL 3<br>
Feat 1: [Combat Casting][9]<br>
Feat 2: [Power Attack][10]<br>
Revelation: Iron Weapon<br>

LvL 5<br>
Feat 1: [Furious Focus][11]<br>
Feat 2: [Warrior Priest][12]<br>

LvL 7<br>
Feat 1: [Strange Revelation][13] (Kobold Press)<br>
Feat 2: ???<br>
Revelation: Prophetic Armor

Whenever you deal damage with a conjured weapon you can give the equivalent of that damage as temporary hit points to a party member or friendly NPC within 50ft. These temporary hit points disappear after 1 minute.

added 2 characters in body
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Ifusaso 'he-him'
  • 44.7k
  • 6
  • 92
  • 195

This is my first well planned RPG session; that's why I'm a little overwhelmed.

I need some help with building a functioning Oracle. Our GM gave us random Our game is using custom rules, including randomly assigned special feats.

Mine is

Whenever you deal damage with a conjured weapon you can give the equivlent equivalent of that damage as temporary hit points to a party member of friendlyor friendly NPC.

Plus:

  • bonus feat every odd level
  • every flaw is one bonus feat (max 2 flaws)
  • 1 drawback = 2 traits

Class: Oracle lvl 8
Curse: Aboleth
Mystery: Metal
Str 18(+2 special trait kindred-raised)
Dex 10
Con 12
Wis 10
Cha 18 +2
Flaw1: Mark of Slavery
Flaw2: Pride
Drawback: Marked
Trait 1: Reactionary
Trait 2: Ancestral Weapon
Feat 1: Self Delusion
Feat 2: Noble Scion
Feat 3: Extend Spell
Revelation: Armor Mastery
LvL 3
Feat 1: Combat Casting
Feat 2: Power Attack (Combat)
Revelation: Iron Weapon
LvL 5
Feat 1: Furious Focus (Combat)
Feat 2: Warrior Priest
LvL 7
Feat 1: strange revelation
Feat 2 : none
Feat 2 :
RevelationThis was my first draft character plan: Prophetic Armor

I don't have a solid insight on what spells will provide useful in the long run, nor I am convinced about the feats or what way I should go.

Oracle lvl 8 <br>
Mystery: [Metal][1] | Curse: [Aboleth][2]<br>
Str 18(+2 special trait) | Dex 10 | Con 12 | Wis 10 | Cha 18 (+2)<br>

[Flaw][3] 1: Mark of Slavery<br>
[Flaw][3] 2: Pride<br>
Drawback: Marked<br>
Trait 1: [Reactionary][4]<br>
Trait 2: [Ancestral Weapon][5]<br>
Feat 1: [Self Delusion][6] (Rogue Genius Games)<br>
Feat 2: [Noble Scion][7]<br>
Feat 3: [Extend Spell][8]<br>
Revelation: Armor Mastery<br>

LvL 3<br>
Feat 1: [Combat Casting][9]<br>
Feat 2: [Power Attack][10]<br>
Revelation: Iron Weapon<br>

LvL 5<br>
Feat 1: [Furious Focus][11]<br>
Feat 2: [Warrior Priest][12]<br>

LvL 7<br>
Feat 1: [Strange Revelation][13] (Kobold Press)<br>
Feat 2: ???<br>
Revelation: Prophetic Armor

My goal is to know would it be better to utilize and focus purely on doingincrease my damage to enemies with my conjured weapon, to so I can utilize the custom feat i whereI was given. What What I'm scared are scenarios where we are attacked by surprise.

That is because i In those cases, I waste a whole turn where i cantI can't attack.

  • my teammates also need my buffs to fight with ease and confidence.

Summary i Plus my teammates also need some good spell recommendations, i can still change my feats if neededbuffs to utilize my buildfight with ease and how to approach fightsconfidence.

This is my first well planned RPG session; that's why I'mI don't have a little overwhelmedsolid insight on what spells will prove useful in the long run, nor I am convinced about the feats or what way I should go.

I need some help with building a functioning Oracle. Our GM gave us random special feats.

Mine is

Whenever you deal damage with a conjured weapon you can give the equivlent of that damage as temporary hit points to a party member of friendly NPC.

Plus:

  • bonus feat every odd level
  • every flaw is one bonus feat (max 2 flaws)
  • 1 drawback = 2 traits

Class: Oracle lvl 8
Curse: Aboleth
Mystery: Metal
Str 18(+2 special trait kindred-raised)
Dex 10
Con 12
Wis 10
Cha 18 +2
Flaw1: Mark of Slavery
Flaw2: Pride
Drawback: Marked
Trait 1: Reactionary
Trait 2: Ancestral Weapon
Feat 1: Self Delusion
Feat 2: Noble Scion
Feat 3: Extend Spell
Revelation: Armor Mastery
LvL 3
Feat 1: Combat Casting
Feat 2: Power Attack (Combat)
Revelation: Iron Weapon
LvL 5
Feat 1: Furious Focus (Combat)
Feat 2: Warrior Priest
LvL 7
Feat 1: strange revelation
Feat 2 : none
Feat 2 :
Revelation: Prophetic Armor

I don't have a solid insight on what spells will provide useful in the long run, nor I am convinced about the feats or what way I should go.

My goal is to know would it be better to utilize and focus purely on doing damage to enemies with my conjured weapon, to utilize the custom feat i where given. What I'm scared are scenarios where we are attacked by surprise.

That is because i waste a whole turn where i cant attack.

  • my teammates also need my buffs to fight with ease and confidence.

Summary i need some good spell recommendations, i can still change my feats if needed to utilize my build and how to approach fights.

This is my first well planned RPG session; that's why I'm a little overwhelmed.

This is my first well planned RPG session; that's why I'm a little overwhelmed.

I need some help with building a functioning Oracle. Our game is using custom rules, including randomly assigned special feats.

Mine is

Whenever you deal damage with a conjured weapon you can give the equivalent of that damage as temporary hit points to a party member or friendly NPC.

Plus:

  • bonus feat every odd level
  • every flaw is one bonus feat (max 2 flaws)
  • 1 drawback = 2 traits

This was my first draft character plan:

Oracle lvl 8 <br>
Mystery: [Metal][1] | Curse: [Aboleth][2]<br>
Str 18(+2 special trait) | Dex 10 | Con 12 | Wis 10 | Cha 18 (+2)<br>

[Flaw][3] 1: Mark of Slavery<br>
[Flaw][3] 2: Pride<br>
Drawback: Marked<br>
Trait 1: [Reactionary][4]<br>
Trait 2: [Ancestral Weapon][5]<br>
Feat 1: [Self Delusion][6] (Rogue Genius Games)<br>
Feat 2: [Noble Scion][7]<br>
Feat 3: [Extend Spell][8]<br>
Revelation: Armor Mastery<br>

LvL 3<br>
Feat 1: [Combat Casting][9]<br>
Feat 2: [Power Attack][10]<br>
Revelation: Iron Weapon<br>

LvL 5<br>
Feat 1: [Furious Focus][11]<br>
Feat 2: [Warrior Priest][12]<br>

LvL 7<br>
Feat 1: [Strange Revelation][13] (Kobold Press)<br>
Feat 2: ???<br>
Revelation: Prophetic Armor

My goal is to increase my damage to enemies with my conjured weapon so I can utilize the custom feat I was given. What I'm scared are scenarios where we are attacked by surprise. In those cases, I waste a whole turn where I can't attack. Plus my teammates also need my buffs to fight with ease and confidence.

I don't have a solid insight on what spells will prove useful in the long run, nor I am convinced about the feats or what way I should go.

added 2 characters in body
Source Link
Ifusaso 'he-him'
  • 44.7k
  • 6
  • 92
  • 195

I need some help with building a functioning Oracle. Our GM gave us random special feats.

Mine is

Whenever you deal damage with a conjured weapon you can give the equivlent of that damage as temporary hit points to a party member of friendly NPC.

Plus:

  • bonus feat every odd level
  • every flaw is one bonus feat (max 2 flaws)
  • 1 drawback = 2 traits

Class: Oracle lvl 8
Curse: Aboleth
Mystery: Metal
Str 18(+2 special trait kindred-raised)
Dex 10
Con 12
Wis 10
Cha 18 +2
Flaw1: Mark of Slavery
Flaw2: Pride
Drawback: Marked
Trait 1: Reactionary
Trait 2: Ancestral Weapon
Feat 1: Self Delusion
Feat 2: Noble Scion
Feat 3: Extend Spell
Revelation: Armor Mastery
LvL 3
Feat 1: Combat Casting
Feat 2: Power Attack (Combat)
Revelation: Iron Weapon
LvL 5
Feat 1: Furious Focus (Combat)
Feat 2: Warrior Priest
LvL 7
Feat 1: strange revelation
Feat 2 : none
Feat 2 :
Revelation: Prophetic Armor

I don't have a solid insight on what spells will provide useful in the long run, nor I am convinced about the feats or what way I should go.

My goal is to know would it be better to utilize and focus purely on doing damage to enemies with my conjured weapon, to utilize the custom feat i where given. What I'm scared are scenarios where we are attacked by surprise.

That is because i waste a whole turn where i cant attack.

  • my teammates also need my buffs to fight with ease and confidence.

Summary i need some good spell recommendations, i can still change my feats if needed to utilize my build and how to approach fights.

This is my first well planned D&D session thatsRPG session; that's why I'm a little overwhelmed.

I need some help with building a functioning Oracle. Our GM gave us random special feats.

Mine is

Whenever you deal damage with a conjured weapon you can give the equivlent of that damage as temporary hit points to a party member of friendly NPC.

Plus:

  • bonus feat every odd level
  • every flaw is one bonus feat (max 2 flaws)
  • 1 drawback = 2 traits

Class: Oracle lvl 8
Curse: Aboleth
Mystery: Metal
Str 18(+2 special trait kindred-raised)
Dex 10
Con 12
Wis 10
Cha 18 +2
Flaw1: Mark of Slavery
Flaw2: Pride
Drawback: Marked
Trait 1: Reactionary
Trait 2: Ancestral Weapon
Feat 1: Self Delusion
Feat 2: Noble Scion
Feat 3: Extend Spell
Revelation: Armor Mastery
LvL 3
Feat 1: Combat Casting
Feat 2: Power Attack (Combat)
Revelation: Iron Weapon
LvL 5
Feat 1: Furious Focus (Combat)
Feat 2: Warrior Priest
LvL 7
Feat 1: strange revelation
Feat 2 : none
Feat 2 :
Revelation: Prophetic Armor

I don't have a solid insight on what spells will provide useful in the long run, nor I am convinced about the feats or what way I should go.

My goal is to know would it be better to utilize and focus purely on doing damage to enemies with my conjured weapon, to utilize the custom feat i where given. What I'm scared are scenarios where we are attacked by surprise.

That is because i waste a whole turn where i cant attack.

  • my teammates also need my buffs to fight with ease and confidence.

Summary i need some good spell recommendations, i can still change my feats if needed to utilize my build and how to approach fights.

This is my first well planned D&D session thats why I'm a little overwhelmed.

I need some help with building a functioning Oracle. Our GM gave us random special feats.

Mine is

Whenever you deal damage with a conjured weapon you can give the equivlent of that damage as temporary hit points to a party member of friendly NPC.

Plus:

  • bonus feat every odd level
  • every flaw is one bonus feat (max 2 flaws)
  • 1 drawback = 2 traits

Class: Oracle lvl 8
Curse: Aboleth
Mystery: Metal
Str 18(+2 special trait kindred-raised)
Dex 10
Con 12
Wis 10
Cha 18 +2
Flaw1: Mark of Slavery
Flaw2: Pride
Drawback: Marked
Trait 1: Reactionary
Trait 2: Ancestral Weapon
Feat 1: Self Delusion
Feat 2: Noble Scion
Feat 3: Extend Spell
Revelation: Armor Mastery
LvL 3
Feat 1: Combat Casting
Feat 2: Power Attack (Combat)
Revelation: Iron Weapon
LvL 5
Feat 1: Furious Focus (Combat)
Feat 2: Warrior Priest
LvL 7
Feat 1: strange revelation
Feat 2 : none
Feat 2 :
Revelation: Prophetic Armor

I don't have a solid insight on what spells will provide useful in the long run, nor I am convinced about the feats or what way I should go.

My goal is to know would it be better to utilize and focus purely on doing damage to enemies with my conjured weapon, to utilize the custom feat i where given. What I'm scared are scenarios where we are attacked by surprise.

That is because i waste a whole turn where i cant attack.

  • my teammates also need my buffs to fight with ease and confidence.

Summary i need some good spell recommendations, i can still change my feats if needed to utilize my build and how to approach fights.

This is my first well planned RPG session; that's why I'm a little overwhelmed.

Post Reopened by SevenSidedDie
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SevenSidedDie
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Post Closed as "Needs details or clarity" by Purple Monkey, Bloodcinder, Tiggerous, KorvinStarmast, Oblivious Sage
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KorvinStarmast
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