Timeline for Are there mechanical consequences for nakedness?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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Sep 19, 2018 at 16:38 | comment | added | Pliny | Clothes define try protect you from a sword (depending on the weave this can be slight if it is significant). I agree about the mace | |
Sep 19, 2018 at 2:26 | comment | added | The Nate | All I'd add to your answer is addressing Sun exposure in some way. | |
Sep 18, 2018 at 13:30 | comment | added | KerrAvon2055 | Just an alternative to a combat AC penalty - consider adapting the rules for caltrops if the characters are crossing ground covered in thorny growth, sharp gravel etc without footwear. Apply similar rules if they are pushing through thorny bushes etc without stout clothes. Use in moderation, but it will make them grateful for protective clothing and footwear without penalising them further than they already are in combat. | |
Sep 18, 2018 at 7:41 | comment | added | fluffysheap | As a player, I would be pretty cranky about an AC penalty. Clothes don't protect you from a sword or a mace, and for that reason clothing isn't part of AC calculation. Social or weather penalties, though, would be totally fine. | |
Sep 17, 2018 at 23:24 | history | edited | Pink Sweetener | CC BY-SA 4.0 |
added 22 characters in body
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Sep 17, 2018 at 23:18 | history | edited | Pink Sweetener | CC BY-SA 4.0 |
added 22 characters in body
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Sep 17, 2018 at 20:15 | comment | added | Roddy of the Frozen Peas | I think the social interaction penalty is key. Nobody pays attention to beggars or naked people. Well, not the kind of attention you'd prefer. | |
Sep 17, 2018 at 19:02 | history | edited | V2Blast | CC BY-SA 4.0 |
fixed header formatting
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Sep 17, 2018 at 17:24 | history | answered | Pink Sweetener | CC BY-SA 4.0 |