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Sep 26, 2018 at 20:35 comment added Narrateur du chaos I've run a few games of the "take the safety nets away" kind, eg a Star Trek like one shot with laser-immune zombies. They fought regular pirates first, to give them a sense of security. There was an additional twist where I took a few players away, and had them be attacked first. Overall it was still intended to play out like a fight, but the "Crap, our guns don't work" moment gave them a scare.
Sep 26, 2018 at 17:47 comment added doppelgreener Have you used this or seen it used in a game you've been involved in or witnessed? Can you share your experience of how this works out in practice?
Sep 26, 2018 at 17:30 review Late answers
Sep 26, 2018 at 17:53
Sep 26, 2018 at 17:15 review First posts
Sep 26, 2018 at 17:15
Sep 26, 2018 at 17:11 history answered Narrateur du chaos CC BY-SA 4.0