Timeline for How to fight the unseen, and still keep things interesting?
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Sep 26, 2018 at 20:35 | comment | added | Narrateur du chaos | I've run a few games of the "take the safety nets away" kind, eg a Star Trek like one shot with laser-immune zombies. They fought regular pirates first, to give them a sense of security. There was an additional twist where I took a few players away, and had them be attacked first. Overall it was still intended to play out like a fight, but the "Crap, our guns don't work" moment gave them a scare. | |
Sep 26, 2018 at 17:47 | comment | added | doppelgreener | Have you used this or seen it used in a game you've been involved in or witnessed? Can you share your experience of how this works out in practice? | |
Sep 26, 2018 at 17:30 | review | Late answers | |||
Sep 26, 2018 at 17:53 | |||||
Sep 26, 2018 at 17:15 | review | First posts | |||
Sep 26, 2018 at 17:15 | |||||
Sep 26, 2018 at 17:11 | history | answered | Narrateur du chaos | CC BY-SA 4.0 |