Timeline for What rewards can compete with experience points? [closed]
Current License: CC BY-SA 3.0
26 events
when toggle format | what | by | license | comment | |
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Jan 23, 2018 at 14:28 | history | closed |
T.J.L. JWT Rubiksmoose ShadowKras Randomorph |
Opinion-based | |
Jan 23, 2018 at 14:15 | review | Close votes | |||
Jan 23, 2018 at 14:28 | |||||
S Apr 11, 2014 at 12:20 | history | suggested | Marc Dingena | CC BY-SA 3.0 |
http://meta.rpg.stackexchange.com/questions/3454/dont-signal-your-edits-in-text
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Apr 11, 2014 at 12:17 | review | Suggested edits | |||
S Apr 11, 2014 at 12:20 | |||||
Jun 8, 2012 at 21:11 | comment | added | SevenSidedDie | How is this system-agnostic? If your criteria is something that compares favourably to XP and doesn't unbalance the system, that's very much system-specific to class-level style, post-TSR D&D, even if it's not D&D by name. | |
Jun 8, 2012 at 20:42 | answer | added | B.A. Thomas | timeline score: 3 | |
Apr 9, 2012 at 12:13 | vote | accept | dpatchery | ||
Apr 7, 2012 at 10:04 | answer | added | Yaztromo | timeline score: 1 | |
Apr 5, 2012 at 18:05 | answer | added | psr | timeline score: 4 | |
Apr 5, 2012 at 13:37 | comment | added | dpatchery | @C.Ross I suppose I meant that in the sense that if an answer isn't feasible for me to use in my specific world I just won't use it. But its still a good idea to post the answer since it could give me or other readers at least something to work with or draw inspiration from. | |
Apr 5, 2012 at 13:16 | answer | added | Curtis | timeline score: 29 | |
Apr 5, 2012 at 7:03 | answer | added | Mentoliptus | timeline score: 6 | |
Apr 5, 2012 at 2:59 | answer | added | Rantar | timeline score: 3 | |
Apr 4, 2012 at 14:40 | history | tweeted | twitter.com/#!/StackRPG/status/187550094709637120 | ||
Apr 4, 2012 at 13:30 | comment | added | C. Ross | @dpatchery There are bad ideas, believe me. That's why we have downvotes :-). | |
Apr 4, 2012 at 13:30 | history | edited | dpatchery | CC BY-SA 3.0 |
added 285 characters in body
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Apr 4, 2012 at 13:28 | answer | added | CatLord | timeline score: 4 | |
Apr 4, 2012 at 13:25 | comment | added | dpatchery | @BrianBallsun-Stanton I'm ok with some world bending. If an answer goes beyond what I can pull off, I can always adjust it to my needs. No idea is a bad idea! | |
Apr 4, 2012 at 13:22 | comment | added | Erik Burigo | Good question. And you collected a lot of good advices (maybe they could be gathered in one answer). I'd add: Artifacts. These special magic items are usually designed to be around the party for a limited window of time. | |
Apr 4, 2012 at 13:00 | answer | added | Michael Borgwardt | timeline score: 17 | |
Apr 4, 2012 at 12:38 | answer | added | Macona | timeline score: 9 | |
Apr 4, 2012 at 12:34 | answer | added | Rob | timeline score: 11 | |
Apr 4, 2012 at 12:33 | answer | added | Pulsehead | timeline score: 3 | |
Apr 4, 2012 at 12:28 | answer | added | C. Ross | timeline score: 21 | |
Apr 4, 2012 at 12:27 | comment | added | Brian Ballsun-Stanton | How much authorship do you have over the world? Expressions of agency and their consequences can be just as rewarding if the world actually alters. Would suggesting something like "Giving them a kingdom and running it through REIGN or kingdom" be appropriate here? Or are you looking for less world-bendy stuff? | |
Apr 4, 2012 at 12:19 | history | asked | dpatchery | CC BY-SA 3.0 |